Category: Treasure Tables

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Exploring Encounter Theory: How to Craft RPG Adventures

Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure Design Workbook is a fresh way to look at adventure design by Ben Riggs, the voice of the...

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Getting Players to GM

As a GM, do you really get to play like everyone else at the table? Do you get to enjoy the setting and the rules of a game in the same way? Do you experience the unexpected as deeply as you would from the perspective of a single character? Do you get to feel like you’re one of the party,...

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Climbing The Dice Chain

In the old school-flavored Dungeon Crawl Classics RPG, they use a lot of “funny” dice. And I don’t just mean the d20 that your uncle Tom can’t stop fiddling with, I’m talking about d16s, d14s, d7s, even the dreaded d24. DCC uses these dice to describe improvement and...

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