Category: Players

Getting Players to GM

As a GM, do you really get to play like everyone else at the table? Do you get to enjoy the setting and the rules of a game in the same way? Do you experience the unexpected as deeply as you would from the perspective of a single character? Do you get to feel like you’re one of the party, standing...

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Ways to Handle Missing Players

When one of your regular players can’t make a session, you have a choice to make: Don’t play, play something else or play as normal. The first two options are pretty straightforward — let’s explore the third one, playing anyway. When you find yourself in this situation, you...

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Mapping Combats: A Balancing Act

Some gamers like battles that involve battlemaps, minis and precise movement. Other gamers prefer battles to be largely descriptive, with the GM keeping track of positions. Many gamers fall somewhere in between — perhaps leaning towards a loose map of the combat area that isn’t used...

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GMs, Put Your Players First

If there’s a Treasure Tables philosophy (as longtime reader John Arcadian suggests that there is), then this is its cornerstone — number one with a bullet, a gold star and a chorus of angels playing little trumpets: Always put your players first. Don’t ignore your own fun, but...

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Called Shot to the Nuts

“I make a called shot to his nuts” is one of the most potentially troublesome things a player can declare during a session. Why? Because assuming the game you’re playing doesn’t support doing damage to specific areas (hit points, anyone?), it’s one of two things: a...

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Nope, We’re Not Doing That

When you present your players with a clear course of action at the start of a session — the adventure, in other words — and they say, “Nope, we’re not doing that — we want to do this instead,” you have an interesting decision to make. Do you improvise an entire...

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