Category: Game Mastering

What do you want from GMing?

A few weeks ago I was running my Cortex Prime game, Aux. The session went well, and my players had a few minutes of time, so rather than just a simple check-in for how the session went, we got into a really in-depth critique of how the campaign was going to date. Overall, the feedback was...

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Player Roles

When running a game, I ask for volunteers at the table to fill certain roles. I’m not talking about the character roles (tank, damage, healer, caster, support). In this case, I’m talking about player roles that facilitate the running of the game and makes things easier to keep things...

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Doodling for GMs

Recently, I was taking this training class for my day job, and the person in the video said that we have far more neurons dedicated to visual processing than audio processing. Honestly, I tried to look this up, and there is a mountain of neurobiology about audio vs visual uptake, processing, and...

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Elements of Description

Game masters are the eyeballs, earholes, fingers, noses, and tongues for the players. If a GM doesn’t describe something, it doesn’t exist. If they don’t say that something is in the room, it’s not in the room. If a GM forgets, omits, or just plain leaves out an...

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Running An Improv Game

Something that is coming up for me (as I write this) is an “improv game.” I’ve done this a few times before to great success, and I’m really looking forward to doing it again. What I mean by an “improv game” is that I, as the GM, am not providing the storyline....

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Engagement Force & Inertia

I have for the past few months been running a one-on-one game with my co-host, and all-around lovely human, Senda, and recently our gaming session got disrupted for a few weeks in a row due to life, kids, etc. These things happen. At first, we were both nervous about missing sessions but realized...

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