Category: Game Mastering

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Shortcuts to a Campaign’s End

There are times when a campaign gets long in the tooth. While the game play might still be enjoyable, there are times when the players and/or GM will get the urge to move on to the next campaign, the next system, or the next idea. It’s a natural progression of things, so if you’re...

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Di’s 7 Swords of TRPG Design

Hello and welcome to “Di’s 7 Swords of TRPG Design,” a highly egotistic [proclamation] on Tabletop RPG design and gamemastery. What I mean by this is that I plan to declare my views and opinions on what I believe makes a good game — be it from the design angle or the gamemastery...

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Older Characters

Today is my 47th birthday. That means that in about a week, I’ll be celebrating my 37th year as a role player since I got my first red box set about a week after turning 10. How times flies when you’re having fun, right? At this time last year, I talked about character birthdays and...

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Interesting Magic Appearances

GM: A red ball of flame hurls through the- Player: Fireball *yawn* GM: A greenish-yellow cloud of smoke appears from- Player: Cloudkill *yawn* GM: A purple arc of negative energy rips toward you from the sorcerer’s fingertips. Player: Eh? What the? I don’t know what the spell is. Run!...

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Planned vs Emergent Backgrounds

I recently started an Icons campaign and was working through character generation, including working on character backgrounds. I find character backgrounds in superhero stories to be very useful for the GM, as it gives you a lot of ideas of the NPCs in the character’s lives as well as how their...

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Interesting Rural Locations

In the continuation of my “interesting” articles, I’m going to talk about rural locations today. Most folks conflate “rural” with “wilderness,” and this just isn’t the case. Yes, rural areas are on the verge of the wilderness, but it’s also...

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