Category: Game Mastering

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Tapping an Old Vein

About a year and a half ago, I was in one of my local used book stores searching for ancient tomes. While perusing the shelves, I stumbled across a large collection of books by the same author: David Eddings. He hit it big in the 1980s and had quite a prolific career through the 1990s and into the...

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The Art Of Traps: Making The Rogue Cry

Traps. We all know what they are and how they work. Bait something with the proverbial carrot, the machinations whir, boom! Trap sprung, prey caught. Simple enough in theory but have you ever looked at your traps and wondered, “Gee, this isn’t a very good trap! What am I doing...

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Game Hack: Triggering Skills

I’ve never been a fan of when players just say they want to use X skill, such as, “I want to use Perception to check for traps”, or “I want to make a Diplomacy check with the town guard to find out what’s going on with the prisoner.” Technically there’s...

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Let’s Make a Date!

One of the challenges in creating and running a campaign is keeping track of dates. To do this, you need to create a calendar that fits in with your campaign. Not every world will have a 24-hour day or 365 days in a year but it is important to make those choices relatively early in your campaign....

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System Splicing: D&D 5th ed.

*System Splicing is a series looking to break down tabletop RPGs into mechanics you can apply to other games.  Splicing is about focusing on add-on mechanics rather than entire systems.  These mechanics can set the tone, support the system, and improve your experience, but are not...

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Creating Legacy Campaigns

Life is funny. Last month I was hacking up a John Wick game, and today I am here to tell you about work I am doing for Things from the Flood. As it turns out, my player who was going to be out for his new baby, was ready to come back sooner than we expected. So the next thing I knew, I was...

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Exploring Encounter Theory: How to Craft RPG Adventures

Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure Design Workbook is a fresh way to look at adventure design by Ben Riggs, the voice of the...

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