Category: Game Mastering

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With the start of the new year, some folks are starting to think about processing and paying their taxes for the previous year. I’m certainly one of them since I have more complex taxes than the Average Joe. Deductions. Expenses. 1099 income. W2 income. So on and so forth…. Another...

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Two Factors for Game Mastering Success

As a long-time game master, I have pondered the reasons why some campaigns work over the long-term (and why some campaigns never get off the ground). There are the usual subjects – good game content, adequate prep, interesting players, and so on – but none of these really address how a...

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It’s Ok To Stop A Good Game

In nearly every way you can gauge how a campaign is going, my Things From The Flood game was knocking it out of the park. The story was gripping and grim, the players were dialed into their characters (the grown-up kids from my Tales From The Loop game). Our sessions were intense. We were dealing...

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It’s Retcon Time!

A long time ago… No. Even longer ago than that. Yes. That far back. We’re going to change reality for that long ago, and that change is going to ripple forward into the current time. I’m not talking about going back in time to kill someone we all consider the epitome of evil....

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Unusual Resources

For starters, I’d like to thank the fine folks over at Writing Excuses for sparking this idea in my head with one of their recent podcasts. If you want to hear what they have to say about unusual resources and how it can impact a world or economy, head over to...

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Roles for Social Encounters

When I was talking with Ang and J.T. on a recent Gnomecast, we were discussing niche protection with characters. The discussion turned to the 4th edition Dungeons and Dragons concept of character roles. Those roles, if you are unfamiliar, are as follows: Controller–Spreads damage or...

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