Category: Game Mastering

9 9 Social and

One-Shot Player Prep

For long-running campaigns, quite a few GMs will provide a document that ranges from one page to several pages to set the stage for the players. I think these types of documents are vital for a good session zero to take place. However, I’m not here to talk about those longer documents....

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12 11 Social and

Your Campaign Rulebook

Compared to the one-shot life of the Japanese TRPG scene, most western roleplaying games focus around the concept of ‘campaigns.’ As you’re more than aware of, campaigns are multi-session games of indeterminate length where you and your buddies could feasibly keep adventuring for...

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22 21 Social and

Mountains out of Molehills

Occasionally as GM, you’ll be running a game and expect the players to make a quick decision to get on with the adventure. But, all of a sudden, you’ll be facing a dilemma that many GMs before have faced. The players have fixated on a detail you hadn’t considered or thought was inconsequential....

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17 17 Social and

Playing Traditional Games Again

I have always been interested in different types of RPGs ever since I learned about Top Secret after buying my 1e Player’s Handbook. Over the years, I have played all kinds of RPGs. In the last decade, I have been heavily into Indie games, over more traditional RPGs. Lately, I looked at the games...

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94 91 Social and

To Sandbox or Not to Sandbox

I don’t like sandboxes. Sand is coarse and rough and irritating — and it gets everywhere. Oh wait. Wrong kind of sand. I hear those unfamiliar with the term asking, “But Ang, what is a sandbox game?” A sandbox game is one in which the GM has created a world that the players are allowed to explore...

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28 22 Social and

Character Dependents

As followers of my posts know, I wrapped up a long-running D&D campaign recently. I’m already thinking ahead to what challenges and quests I can throw at those same “retired” characters by fast forwarding ten or twenty years into the future if and when we pick those...

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