Coaching Yourself At The Table
I give you all a lot of GMing advice. I also...
Read MorePosted by Phil Vecchione | Jan 31, 2025 | Game Mastering, GMing Advice
I give you all a lot of GMing advice. I also...
Read MorePosted by J.T. Evans | Jan 8, 2025 | Game Making, Game Mastering, GMing Advice
In any adventure, the party of player characters...
Read MorePosted by Phil Vecchione | Dec 27, 2024 | Game Mastering, GMing Advice
It being that time of the year, I decided to...
Read MorePosted by J.T. Evans | Dec 11, 2024 | Game Making, Game Mastering, GMing Advice
Players love getting handed real-life, physical...
Read MorePosted by J.T. Evans | Nov 27, 2024 | Game Making, Game Mastering, GMing Advice
“I stand there and swing my sword.”...
Read MorePosted by Josh Storey | Nov 25, 2024 | Game Mastering, GMing Advice
Tropes are frameworks for plot beats and character arcs. Cliches are the overused versions of those beats and arcs. Cliches, generally, should be avoided, but tropes are useful AF. They work like signposts, guiding your decisions when it comes to story elements and, in turn, speeding up your session prep.
Read MorePosted by Phil Vecchione | Nov 22, 2024 | Game Mastering, GMing Advice
Recently, one of my gaming groups decided to...
Read MorePosted by J.T. Evans | Oct 30, 2024 | Game Making, Game Mastering, GMing Advice
Last month, I covered thematic bosses and how...
Read MorePosted by Phil Vecchione | Oct 25, 2024 | Game Mastering, GMing Advice
A few months ago, I restructured my evenings to...
Read MorePosted by Josh Storey | Oct 11, 2024 | Game Mastering, GMing Advice
“Only make them roll when its interesting” is solid GMing advice, but it can be hard to figure out which rolls will be interesting. At least, it’s something I struggled with until just a few weeks ago. Here’s what I discovered about how knowing the stakes of the scene will help you know when to call for rolls from your players.
Read MorePosted by Josh Storey | Oct 2, 2024 | Game Mastering, GMing Advice
“I’m just following the rules” is often the GM’s version of “I’m just doing what my character would do.” The rules of your game are not objective or unbiased, so you can’t be either of those things when arbitrating RAW. In the latest installment of Earning Their Trust, we’ll look at how you can be unbiased yet fair and work with your players to create an unforgettable game.
Read MorePosted by Phil Vecchione | Sep 30, 2024 | Game Mastering, GMing Advice
At my table, a few weeks ago, the characters...
Read MorePosted by J.T. Evans | Sep 18, 2024 | Game Making, Game Mastering, GMing Advice
While it’s sometimes fun to flip open a...
Read MorePosted by Josh Storey | Aug 30, 2024 | Game Mastering, GMing Advice
A narrative promise is a commitment you make to your audience. When you’re running a TTRPG, there are two kinds of narrative promises: the ones you say out loud and the ones you don’t. They’re both tricky to keep, though, so let’s look at each category on its own.
Read MorePosted by Phil Vecchione | Aug 23, 2024 | Game Mastering, GMing Advice
Recently, I was facilitating a Session Zero for...
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