Category: Game Mastering

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Time To Game

This past week I was at Origins and doing my best to play all the RPGs I could. Mostly I ran games, meaning it was my job to get the game started. That means from sitting down at the table, getting characters made, and then getting the story going. I did this for a number of games, Hydro Hackers,...

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Handouts, Props, and Mood Setting

Most of the time, the tactile sensations players get during the game are limited to their pencil, character sheet, dice, and mini on the board. As GMs, we can take it to the next level by leveraging handouts, props, and auditory mood setting. Handouts Handouts are a great, and usually...

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Using Someone Else’s Setting

Here in a few weeks, I’ll be firing up a new campaign based on The Expanse (books/TV/RPG), so this has gotten me thinking about “using someone else’s setting” quite a bit. This is an especially potent concept for The Expanse. There are (as of this writing) eight books with...

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Setting as a Character

There’s a bit of advice that floats around writing workshops, conferences, classes, and such that goes: Your setting should be a character. It’s good advice but (like most advice) maybe it doesn’t always apply in every situation. Today, I’m going to assume it does apply to...

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What I Prep

Last month I got on my soapbox about prep, specifically talking about how it does not matter how long your prep is, and I thought I would stay on the topic and talk about how I prep a game today.  This article will be a snapshot of my prep process because this is a GM skill that constantly...

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