Category: Game Mastering

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To Sandbox or Not to Sandbox

I don’t like sandboxes. Sand is coarse and rough and irritating — and it gets everywhere. Oh wait. Wrong kind of sand. I hear those unfamiliar with the term asking, “But Ang, what is a sandbox game?” A sandbox game is one in which the GM has created a world that the players are allowed to explore...

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Character Dependents

As followers of my posts know, I wrapped up a long-running D&D campaign recently. I’m already thinking ahead to what challenges and quests I can throw at those same “retired” characters by fast forwarding ten or twenty years into the future if and when we pick those...

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Final Rewards

As you can probably tell, I’ve been in the midst of finishing up a campaign that ran for a good long time. We almost hit 16 months during the course of near-weekly gameplay. The ultimate battle against the twisted storm giant king leading an army against the walls of Waterdeep tested the...

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What’s In My Session Zero Toolbox

Over the past year or so, I have been refining my Session Zero format, to make sure that it delivers what my group needs in order to get the game started. I have combined a number of tools and pieces of advice that I have tuned to get all the things I want out of a Session Zero.  I just used it...

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Don’t Just Stop; Finish

Find your session zero notes. Share79Tweet7Reddit1Email There’s almost nothing better in the RPG world than getting a proper ending to a campaign’s storyline. It could have been something you’ve really focused on for only a few months, or it could have been a marathon-style...

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Shortcuts to a Campaign’s End

There are times when a campaign gets long in the tooth. While the game play might still be enjoyable, there are times when the players and/or GM will get the urge to move on to the next campaign, the next system, or the next idea. It’s a natural progression of things, so if you’re...

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Di’s 7 Swords of TRPG Design

Hello and welcome to “Di’s 7 Swords of TRPG Design,” a highly egotistic [proclamation] on Tabletop RPG design and gamemastery. What I mean by this is that I plan to declare my views and opinions on what I believe makes a good game — be it from the design angle or the gamemastery...

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