Category: Approaches and Techniques

Actually, It’s Gamenstein’s Monster: Ideas to Stitch Together Into Your Own Monstrosity

Any given game that you pick up off a shelf (or grab from itch.io) is an experience, geared toward creating a specific type of story: a fantasy skirmish simulator, a Jane-Austenesque adventure in manners, or living life as a cozy lesbian snake to name just a few. But sometimes you want to mix and...

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Exploring Encounter Theory: How to Craft RPG Adventures

Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure Design Workbook is a fresh way to look at adventure design by Ben Riggs, the voice of the...

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Getting Players to GM

As a GM, do you really get to play like everyone else at the table? Do you get to enjoy the setting and the rules of a game in the same way? Do you experience the unexpected as deeply as you would from the perspective of a single character? Do you get to feel like you’re one of the party, standing...

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