Category: Approaches and Techniques

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Exploring Encounter Theory: How to Craft RPG Adventures

Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure Design Workbook is a fresh way to look at adventure design by Ben Riggs, the voice of the...

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Getting Players to GM

As a GM, do you really get to play like everyone else at the table? Do you get to enjoy the setting and the rules of a game in the same way? Do you experience the unexpected as deeply as you would from the perspective of a single character? Do you get to feel like you’re one of the party,...

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Flashbacks with Alternate PCs

My group was short one player for our D&D game this weekend, and our GM, Sam, pulled out a one-shot with an awesome twist: The three of us played wildly different — and very powerful — alternate PCs. Our regular characters are a druid, a dread necromancer and a cleric/psion; our...

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What Good Improv Looks Like

At this weekend’s D&D game (in which I’m a player), our group took the game in a completely unexpected direction right out of the gate — and our GM wound up improvising the entire session. Virtually nothing he had prepped wound up seeing the light of day, and he improvised...

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Metagame Elements and Transparency

Over the years, I’ve observed that a certain amount of transparency on the GM’s part about metagame issues is pretty widely accepted by most gaming groups, particularly when it relates to the survival of the PCs. If the party is headed for Certain Doom™, most GMs I’ve...

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