Category: Intro to Game Mastering

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Exploring Encounter Theory: How to Craft RPG Adventures

Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure Design Workbook is a fresh way to look at adventure design by Ben Riggs, the voice of the...

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Getting Players to GM

As a GM, do you really get to play like everyone else at the table? Do you get to enjoy the setting and the rules of a game in the same way? Do you experience the unexpected as deeply as you would from the perspective of a single character? Do you get to feel like you’re one of the party,...

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The GM and the Chef

It’s International Tabletop Game Day and I am lucky enough to be at a friend’s house to run a rousing game of Pasión de las Pasiones. I walk in to the smell of something delicious and the sizzle of a hot pan on the stove. Fellow gnome Camdon is standing in the kitchen and...

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Your Time Is Now

Experience tends to be the defining metric when discussing whether someone is a good or great GM. That precious commodity that’s measured in years, campaigns, or game systems. It’s also something that gamers new to being behind the screen tend to focus on too much. The reality being...

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