Category: NPCs

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GMPCs: A Two-Edged GMing Tool

In the comments on Help Your Players Hone their PCs During Chargen, TT reader Telas suggested this topic: “Good vs bad GMPCs…” (Thanks, Telas!) GMPC stands for Game Master Player Character, and most often refers to an NPC that is part of the party, and takes part in all or most adventures with the...

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The Conflict Rule of NPC Design

Conflict makes characters interesting, and creates roleplaying opportunities. This principle can be tweaked slightly and applied to NPC design, where it becomes the Conflict Rule: Every NPC who isn’t just there for color needs a conflict. Note that in both variations of this rule, the...

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NPC Stats: Full, Partial or Loose?

I have a theory that when GMs stat out NPCs, those stats tend to fall into three categories: Full: Every possible detail is covered. Partial: “I just prep what I think I’ll need.” Loose: Mostly winging it. Which approach — or approaches — do you prefer? Why? And what...

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NPCs Don’t Sit on Fences

After linking to this post last week, I also wanted to feature it here as a guest post. Patrick, who writes Avonia d20, was kind enough to let me do just that — thanks, Patrick! – – – – – There are times when the players aren’t willing to see anything but...

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Creating and Running Guide NPCs

Issue #349 of Roleplaying Tips has some great advice on building and managing NPC guides — NPCs that accompany the party as long-term companions. The author bases their advice on two concrete examples of successful guide NPCs from their own game, which is an excellent approach:...

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