Gnomecast 237 – New Campaign Beginnings

https://polygamero.us/wp-content/uploads/2026/05/GC_237_New-Campaigns_final.mp3 Join Ang, along with Jared and guest Andy Jaksetic as they talk about starting new campaigns and everything we need in place before we can start to think about session zero. LINKS: Matinee Adventures Origins Game Fair...

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Gnomecast 236 – Real Life Interruptions

https://polygamero.us/wp-content/uploads/2026/05/GC_236_Interupting-Life-final.mp3 Join Ang along with Josh and JT as they talk about how to navigate the curveballs life throws at us and gets in the way of us playing RPGs. It’s going to happen at some point or another, so let’s figure...

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Gnomecast 234 – Positioning the Narrative

https://polygamero.us/wp-content/uploads/2026/04/GC_234_Fictional-Positioning_finals.mp3 Join Ang along with Chris and JT as they talk about Narrative Positioning! What even is that and what does it mean for our games? They dig in and have a conversation about it. LINKS: The Streets of Avalon...

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10 Year Retrospective

10 Years Wow. I’ve been roaming these halls and avoiding the stew pot for 10 years now. Just wow. Rough Start I’ve been writing for Gnome Stew for ten years now. My first article dropped on March 28, 2016. It was an attempt to describe the differences between gaming, narrating, and...

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Give ’em A Little Free Play

My Blades in the Dark campaign is due for some free play soon. After every four or five Scores, I do one whole session that is just free play. No scores. Every character gets their own mini-story for the evening. This is in contrast to where our score sessions are a self-contained story, where the...

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Prep is Aspirational

Last month, I talked about When Play Does Not Go To Prep, mostly about how deviations are normal and ways to adjust your story when it drifts from your prep. There is something that is underlying that previous article that I wanted to expand more about today. I want to talk more about the nature...

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Flirting With the Homies

This Valentine’s Day, if you want to add a little romance to your games, you should be armed with the knowledge of what goes into creating a satisfying romance arc. The ingredients and…techniques…required to bring two (or more) characters to their…narrative climax. So sit down. It’s time we have The Talk.

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Gnomecast 230 – The Points of Metacurrency

https://polygamero.us/wp-content/uploads/2026/02/GC_230-Metacurency_final.mp3 Join Ang along with Chris and Tomas as they talk about the finer points of metacurrencies. What are they, what design purpose do they serve, and why do our players love them? Links: Mutants & Masterminds 4th Edition...

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