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The RPG Zine Revolution

All the way back in February of this year, Kickstarter hosted an event called Zine Quest, where RPG creators launched a huge variety of projects – short, small, self-contained projects in the form of zines. All told, 108 Zine Quest campaigns were launched in just two weeks. And for me, my...

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Tapping an Old Vein

About a year and a half ago, I was in one of my local used book stores searching for ancient tomes. While perusing the shelves, I stumbled across a large collection of books by the same author: David Eddings. He hit it big in the 1980s and had quite a prolific career through the 1990s and into the...

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Camdon Turned Me Into a Vampire Part 3–Fimbulwinter

Over the last two months, I’ve been looking at the game Thousand Year Old Vampire, by Tim Hutchings. It is a journaling game that you play by recording facts about your character, then rolling dice to answer prompts. These prompts may make you change some of those facts. You have a limited...

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Gnomecast #79 – Table Size

Join Ang, Matt, and Senda for a discussion about how many players is a comfortable number. There may also be talk about actual furniture. Will these gnomes find the right-sized game to keep them out of the stew? Download: Gnomecast #79 – Table Size The three-part Gnome Stew article series...

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The Indie Game Shelf: Dialect

Welcome to The Indie Game Shelf! Each article in this series will highlight a different small press roleplaying game to showcase the wide variety of games available. Whether you’re new to the hobby and looking to see what’s out there or you’re a veteran gamer looking for...

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You Can’t Build Worlds by Yourself

Your world is basic as all hell. Mine is too, don’t worry about it. As a GM, I’ve been working on my own homebrew setting for several years. As GM veterans and aspirants, you all likely have one of your own or are at least thinking about the one you might make in the future. As...

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Afterlife–Wandering Souls Review

Death often defines the RPGs that we play, even when we don’t realize it. The style of gameplay of many games is determined by the frequency of character death, but even in games where that isn’t a consideration, the absence of character death is often a consideration in reinforcing...

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The Art Of Traps: Making The Rogue Cry

Traps. We all know what they are and how they work. Bait something with the proverbial carrot, the machinations whir, boom! Trap sprung, prey caught. Simple enough in theory but have you ever looked at your traps and wondered, “Gee, this isn’t a very good trap! What am I doing...

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Accessibility Tools ft.FATE

Tabletop gamers are fairly all over the place and I would argue that we’re now possibly the most diverse subculture in the world now. We have folks from all genders and backgrounds, with interests ranging from cosplay to technical programming to working out in the gym. Long gone are the days...

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Gnomecast #78 – Creepy Critters

Join Ang, Chuck, and Matt for a discussion about using monsters in games and making them…spooooky! Will these gnomes brave enough scary creatures to keep them out of the stew? Download: Gnomecast #78 – Creepy Critters Check out The World’s Greatest Roleplaying Game: The Zine on...

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