Category: Common Problems

Where to Draw the Line on Horror Gaming

Please consider the following content warnings before proceeding forward with the article. I will touch upon real-life trauma and tragedy as I explore “the line” in horror gaming.     In this think piece, I’ll be exploring “the line.” What’s the line? You know the line. That line in horror...

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Getting Players to GM

As a GM, do you really get to play like everyone else at the table? Do you get to enjoy the setting and the rules of a game in the same way? Do you experience the unexpected as deeply as you would from the perspective of a single character? Do you get to feel like you’re one of the party, standing...

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Our game space and some ideas for yours!

WHERE you play the game is important. I mean, it’s not as important as having good people, and a good game, but a well-thought-out game space can enhance the enjoyment of any event. Here are a few design principles that I’ve uncovered in the process of creating game spaces in my own home, and in surveying game spaces in other people’s conventions, stores, and homes.

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Snap Decisions and Retconning

As a GM, you’ll often be forced to make snap decisions about an element of the game that might turn out to have lasting consequences — and it’s inevitable that some of those calls will be inconvenient or just plain wrong. Sometimes you make these decisions because your players...

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Called Shot to the Nuts

“I make a called shot to his nuts” is one of the most potentially troublesome things a player can declare during a session. Why? Because assuming the game you’re playing doesn’t support doing damage to specific areas (hit points, anyone?), it’s one of two things: a...

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