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GMs, Put Your Players First

If there’s a Treasure Tables philosophy (as longtime reader John Arcadian suggests that there is), then this is its cornerstone — number one with a bullet, a gold star and a chorus of angels playing little trumpets: Always put your players first. Don’t ignore your own fun, but...

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What XP is Really For

Continuing to steal liberally from the excellent discussion in the comments on Never Penalize Players for Bringing in a New PC, this comment about XP by TT reader Brian is the smartest thing I’ve ever heard on this topic: “XP rewards the player, not the character[.]” I’ve...

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Improvising an Encounter

Every GM improvises, but not every GM is comfortable winging important encounters. Here’s one way to make running an improv encounter a breeze. During a session, your players take the game in an unexpected direction. The PCs are about to get involved in an encounter that you haven’t...

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