Category: Improving Your GMing

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Exploring Encounter Theory: How to Craft RPG Adventures

Want to write better adventures? Want to prep more efficiently? Sick of players skipping all of your best content? Prep Smarter, Not Harder, with Encounter Theory Encounter Theory: The Adventure Design Workbook is a fresh way to look at adventure design by Ben Riggs, the voice of the...

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Getting Players to GM

As a GM, do you really get to play like everyone else at the table? Do you get to enjoy the setting and the rules of a game in the same way? Do you experience the unexpected as deeply as you would from the perspective of a single character? Do you get to feel like you’re one of the party,...

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GMs, Put Your Players First

If there’s a Treasure Tables philosophy (as longtime reader John Arcadian suggests that there is), then this is its cornerstone — number one with a bullet, a gold star and a chorus of angels playing little trumpets: Always put your players first. Don’t ignore your own fun, but...

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What XP is Really For

Continuing to steal liberally from the excellent discussion in the comments on Never Penalize Players for Bringing in a New PC, this comment about XP by TT reader Brian is the smartest thing I’ve ever heard on this topic: “XP rewards the player, not the character[.]” I’ve...

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