How to Steal a Story (to Use in Your Campaign)
“Everything’s a reboot....
Read MoreIn his life, Josh has only ever had three career ambitions: astronaut, Superman, and storyteller. Since he's no good at math and (as far as his parents will admit) not from Krypton, he's going with option three.
Posted by Josh Storey | Oct 10, 2025 | Game Mastering, GMing Advice
“Everything’s a reboot....
Read MorePosted by Josh Storey | Jul 25, 2025 | Game Mastering, GMing Advice
When your PCs reach the upper echelons of power, there is a fundamental shift in the kind of story you’re telling. So yes, if you want to send your PCs into dungeons, hunting for loot, or solving crimes, the characters are too powerful. The math does break. There aren’t any challenges. But that’s because at level 20, the question is no longer “will they succeed.” The question is “How will they succeed?” And also maybe a little, “Will they be able to live with themselves after?”
Read MorePosted by Josh Storey | Jun 26, 2025 | Game Mastering, GMing Advice
Paragons of an honorable code, antisocial loners forced to socialize, and gremlins looking to set the world on fire. When I started the Challenging the Tropes series, I thought it would be a fun examination of character types. I didn’t realize just how much it would teach me about improving the ways I run games and tell stories.
Read MorePosted by Josh Storey | May 16, 2025 | Game Mastering, GMing Advice
The Chaos Gremlin archetype looks at the chaotic square on an alignment chart and says, “I’ll take two.” These are the people who read, “In a TTRPG, you can do anything you can imagine,” and just said, “Bet.” The fantasy of a Chaos Gremlin is one of ultimate freedom. They embody the no gods, no kings, no masters mindset. They’re the epitome of “Doing it for the plot.” And they don’t see a reason to follow the rules because rules are all made up anyway.
Read MorePosted by Josh Storey | Apr 11, 2025 | Game Mastering
In the D&D cultural zeitgeist, the paladin is often characterized as a stick-in-the-mud or worse, a narq, but there’s so much more to this trope beyond the memes. So let’s take a closer look and figure out how to use the fantasy of a stalwart champion to create absorbing character arcs.
Read MorePosted by Josh Storey | Feb 21, 2025 | General
Lydia Suen and Meric Moir have worked on properties as varied and diverse as Arkham Horror, Achtung! Cthulhu, Star Trek, The Expanse, and most recently Brotherwise Games and Dragonsteel Production’s Cosmere RPG, the game that brings together fantasy author Brandon Sanderson’s expansive universe of stories into a single game line and the game that raised over $2 million dollars within hours of its Kickstarter launch.
Read MorePosted by Josh Storey | Nov 25, 2024 | Game Mastering, GMing Advice
Tropes are frameworks for plot beats and character arcs. Cliches are the overused versions of those beats and arcs. Cliches, generally, should be avoided, but tropes are useful AF. They work like signposts, guiding your decisions when it comes to story elements and, in turn, speeding up your session prep.
Read MorePosted by Jared Rascher | Oct 28, 2024 | General
Gamers 4 Harris consists of gaming professionals...
Read MorePosted by Josh Storey | Oct 11, 2024 | Game Mastering, GMing Advice
“Only make them roll when its interesting” is solid GMing advice, but it can be hard to figure out which rolls will be interesting. At least, it’s something I struggled with until just a few weeks ago. Here’s what I discovered about how knowing the stakes of the scene will help you know when to call for rolls from your players.
Read MorePosted by Josh Storey | Oct 2, 2024 | Game Mastering, GMing Advice
“I’m just following the rules” is often the GM’s version of “I’m just doing what my character would do.” The rules of your game are not objective or unbiased, so you can’t be either of those things when arbitrating RAW. In the latest installment of Earning Their Trust, we’ll look at how you can be unbiased yet fair and work with your players to create an unforgettable game.
Read MorePosted by Josh Storey | Aug 30, 2024 | Game Mastering, GMing Advice
A narrative promise is a commitment you make to your audience. When you’re running a TTRPG, there are two kinds of narrative promises: the ones you say out loud and the ones you don’t. They’re both tricky to keep, though, so let’s look at each category on its own.
Read MorePosted by Josh Storey | Aug 9, 2024 | Game Mastering, GMing Advice
Earning our players trust is one of the most important things we can do at our tables, but how do we do it? This series (probably) won’t help you fix that fight you just had with your significant other, but it can show you how to vibe with the people at your game table.
Read MorePosted by Josh Storey | Jul 12, 2024 | Game Mastering, GMing Advice
Dice are not just randomizers. They are tension-makers. Suspense-creators. Engines of uncertainty. When we’re rolling dice, we’re taking a chance, and chances are dramatic. Chance creates tension. Here are five weird ways to up the tension at your table using weird dice.
Read MorePosted by Josh Storey | May 17, 2024 | Game Mastering, GMing Advice
How do we craft a good experience for our players when they’re just voices in our ears and videos on our screens? After all, experience is more than the points that gets handed out at the of the session. I want to talk about the charisma-based skill challenges we face when our campaigns are digital—the soft skills, the social stuff.
Read MorePosted by Josh Storey | Apr 26, 2024 | Game Mastering, Tools for GMs
I love foisting eldritch artifacts or ancient magics onto their shoulders. I take glee in giving them influence within an important organization and seeing what they’ll do. It allows me to ask tough questions about how and when they use their great power responsibly (thanks, Uncle Ben). Plus, it gives my players the power to enact real change in the game – something all of us can sometimes feel powerless to do in our real lives. (My group’s go-to power fantasy is making the world a better place.)
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