Category: Editorials

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Finding My Lost Creativity

Just a warning. This post is a bit less structured than my normal posts and is a bit more stream of consciousness. This topic is something that has been on my mind for a while but not something I have a fix for, so I cannot lay out a structured approach of problem and solution. Rather, today I am...

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10 Things I learned about Japanese Tabletalk RPGs

In the wake of the quarantine times, I’ve found many of my IRL games heavily impacted by the inability to actually meet up. I know it comes off a bit unrelated, yes, but in that time I’ve found myself binging on anime and manga and looking to Japan for entertainment. Somehow in the...

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Player Agency vs The Juggernaut

The loss of player agency sucks. It would be fair to say many folks play tabletops to enjoy the power fantasy of being some badass adventurer. Many folks like righting wrongs and expressing a level of control and accomplishment that may or may not be lacking in their daily lives. For many, this...

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Why Pokemon Campaigns Don’t Work

subtitle: and how to make em work anyways. There’s a high overlap between nerds that like to roll dice and nerds that like Pokemon. I think it’s fair to assume that most any nerd you come face-to-face with has some stance on Pokemon as to whether or not they like it. I’ve been...

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Rules in the Way

I have to admit something. I’m not always thrilled to hear an analysis of a game that includes the term “the rules get out of the way.” I understand the concept, but I’m not always sure that “rules can be easily dismissed” is an example of optimal game design. I think that rules in a game should...

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Now I Like Published Adventures

One of the cool things about RPGs is that you constantly evolve through your time in the hobby. One of the bad things about being a blogger for so many years is that everything you ever said is captured for posterity. Seven years ago, I wrote an article about how I did not like published...

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