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Game Creatives to Follow in 2019

It’s a new year, which means you’ve got an excuse to look for cool new people to inspire you. I’ve curated some of my favorite creators doing cool stuff right now in ttrpgs, and what projects they’re working on. Jabari Weathers Jabari Weathers has been killin the rpg...

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Our game space and some ideas for yours!

WHERE you play the game is important. I mean, it’s not as important as having good people, and a good game, but a well-thought-out game space can enhance the enjoyment of any event. Here are a few design principles that I’ve uncovered in the process of creating game spaces in my own home, and in surveying game spaces in other people’s conventions, stores, and homes.

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Garage Sale 2019,

It’s time for me to amble into my garage and offer up an assortment of the strange things that I find there. It’s a bit of a post-Christmas tradition here at the stew. I have to make room for all the coal Santa keeps bringing me for some reason… Each has an adventure seed baked in so feel free to...

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Leveling Yourself in 2019

One of the things I love about traditional RPGs is the concept of gaining experience and leveling up. I’ve probably spent weeks’ worth of time leveling the countless characters I’ve had during my life. I like the clarity in game of knowing that my character has advanced and has become “more” than...

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A Wintry Adventure For Your Holiday Game

In the past, I’ve written holiday articles about sinister Santas, and evil elves. This year I present a roughed out tongue in cheek Holiday adventure ready to be adapted to a system of choice or stolen for your own game. Setup: A dark god is spawning an avatar on the material plane. The PCs...

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The Evil Mule Story

This story has been told before, way back on the Treasure Tables forums, before they became You Meet In A Tavern, before that site also went defunct. Since none of those places exist anymore and I doubt the story got caught by the wayback machine, and since it was well received back in the day,...

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Whose Game Is It Anyway?

Where’s the line between the game the players want to play and the game the GM wants to run? Is the GM bad if they’re getting upset that the players are completely ignoring their setting and plot? Are the players bad if they’re bored and uninterested in what the GM is presenting and they’re trying...

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Troy’s Crock Pot: Don’t forget the unicorns

So, both as a designer and as a player I prefer fantasy roleplaying games that have a slightly darker backdrop than, say, the Forgotten Realms, which retains its hopeful outlook at all times. (Not that FR isn’t awesome — I spend a lot of time there — though I usually turn the dial on the darkness...

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