Category: GMing Advice

Creating A Setting

There are quite a few world building articles (and podcasts) on Gnome Stew. Heck, I’ve even written one. However, that’s not the point of this article. I’m not going to talk about tectonic plates, rivers, mountains, trees, natural and political boundaries, and so on that make up...

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Letting them Enjoy Their Power

In my most recent Cortex Prime game, Aux, one of the players was making a roll to repair an ancient, alien machine. A roll that, back at the start of the campaign over a year ago, was a bit of a daunting task, and one that could result in failures with unexpected consequences. The stakes were no...

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Quorum For Your Game

A few weeks ago, one of my players in my Cortex Prime game was not feeling well. We canceled the session. As the next session came up, that same player reminded us they had a family obligation and would not be able to play, but encouraged the rest of the group to play. So we did. This gaming group...

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Your Problem-Solving Space

In a recent episode of Panda’s Talking Games, my co-host, Senda and I were talking about how much space GMs give for players to solve problems. Not space as in time, but in possible solutions to the problem. This got me thinking because, in my 40 years of GMing, I have tried a number of ways, and...

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It Came From The Stew Pot

Hey you. Yeah, you. Do you know about Gnomecast 21? Why isn’t it in the archives? What are they hiding? If you value your safety… don’t go searching for Gnomecast 21…

Gnomecast 21 poster with a beared gnome and the words "I survived Gnomecast #21

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