Category: GMing Advice

37 28 Social and
9 Comments

Yes, And; No, But

In writing fiction, a popular concept to make things harder on your main character is a concept called, “Yes, but; No, and.” At a high level, you present a character with a challenge and then ask the ever-important question of, “Did the character succeed?” If the answer is...

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35 28 Social and
7 Comments

It’s Your Game Too You Know

One of the channels that keeps popping up in my YouTube feed is Puffin Forrest. It’s a guy who animates stories from RPGs he has played or run. For the most part I get a laugh out of these or shake my head at the shenanigans he has had to put up with on both sides of the screen, and then I...

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16 16 Social and
0 Comments

Scene and Sequel

I’m going to leverage another writing concept for today’s article. In fiction writing, there is a concept called “scene and sequel.” Of course, most of us think of a “sequel” as something along the lines of Empire Strikes Back or The Two Towers. However, the...

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28 28 Social and
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Directing The Camera

  I was playing in a game where Amit Moshe (City of Mists) was running us through a noir based supernatural game. As our characters were running around, using our powers to chase down a cult, and playing a generally narrative based game, Amit said something that solidified a bunch of nebulous...

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27 26 Social and
1 Comments

Constraints And Creativity

  Several years ago while I was working on my fundamentals before I started my stat degree, I took a creative writing class as an elective*. For one of the assignments, the professor had a local poet visit and speak to us about his craft. I remember his readings being very interesting despite...

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