Category: GMing Advice

Relationship Trouble

Part of the game master’s job at the table is to make trouble for the PCs. This can be puzzles, obstacles, monsters, hostile environments, traps, riddles, or any other host of things. However, the trouble that gets the party into the hottest waters are relationship troubles. This can be...

Read More

Pockets of Immersion

A few weeks ago, there was some discourse going around on Twitter about metagaming and it brought up the idea of immersion, and that somehow these two things run antithetical to one another. I don’t think they do. In my current style of gaming, I am a fan of using metagaming to help set things up...

Read More

World’s Heartbeat

When you’re running a game, the world around the PCs has a pulse, a heartbeat, a soul, and a set of motions that may or may not be independent of the characters’ actions. There are two main approaches to handling this heartbeat of the world. The first is to have a “living...

Read More

In-Game Adjustments

A few weeks ago I was running my Night’s Black Agents (NBA) game, and the agents had just come off of one kinetic op, and right into another (because the timing was critical). They were banged up and their skill pools were somewhat depleted. Their opposition at the other site was not overwhelming...

Read More

Stuck in the Doldrums

There are times as GMs when we get burned out. We have too much going on, the game is not going right, etc. We get to a point where we don’t want to run the game, and we either cancel a session or sometimes kill a campaign to end the suffering. Other times, everything is great with your game, but...

Read More
Loading

It Came From The Stew Pot

Join our awesome patrons and help
Gnome Stew do awesome things for everyone!

What Are People Saying?

What are people saying?

“We get asked a great many ‘how to’ questions about GMing at Origins and one of the best sites we have found for information is Gnome Stew!”

Game Manufacturer’s Association (GAMA)

Pin It on Pinterest