Category: GMing Advice

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Directing The Camera

  I was playing in a game where Amit Moshe (City of Mists) was running us through a noir based supernatural game. As our characters were running around, using our powers to chase down a cult, and playing a generally narrative based game, Amit said something that solidified a bunch of nebulous...

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Constraints And Creativity

  Several years ago while I was working on my fundamentals before I started my stat degree, I took a creative writing class as an elective*. For one of the assignments, the professor had a local poet visit and speak to us about his craft. I remember his readings being very interesting despite...

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Improv And The Art of Group Story Telling

“I know you think you can handle this,” our superhero mentor says to us as she heads off to fight evil in what we know is the wrong place. “But you can’t. Stay here, and stay safe.” We look at each other for a moment in the empty room before immediately making our own plans. When a group really...

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The Long Con

  No we’re not talking about heists or con artists, but Long Convention Games. So let’s answer the first obvious question – what is a Long Con? From what I’ve been able to gather from talking to multiple people, it is a convention game that lasts multiple sessions....

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Players as Characters

If someone plays RPGs long enough, the thought of “What if I were a character in a game?” will inevitably pop into the brain. Most people shy away from this idea for fear of the introspection or the fact that they must be themselves 99% of the time and want to use role playing as an...

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