Category: Scenarios

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Adventure Plots: Simplest Formula Ever

If you have 60 seconds, you can come up with the plot for your next adventure. First, let’s define three terms: • A is the party — your group’s PCs. • Z is one of the party’s adversaries (new or old, it doesn’t matter). • W is something either A or Z...

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Three-Part Series on Writing RPG Session Notes

Over on Encoded Designs, Phil Vecchione (longtime GM and TT reader (DNAphil), GM-Fu panelist and author of the kickass guest post Great Campaigns: One Out of Three Ain’t Bad) recently wrapped up an epic three-part series detailing his method for writing session notes. This is one of those...

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One-Shots: Take the Gloves Off

I was thinking about my all-time favorite one-shot, the Call of Cthulhu scenario “In Media Res” (from Pagan Publishing’s excellent magazine, The Unspeakable Oath), and one of the things I enjoy so much about it is just how brutal it can be. CoC one-shots are always pretty...

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Adventure Notes: Read and Share

Commenting on Adventure Notes: One Page per Encounter, TT reader Millsy said: “On a related note, I’d find it really useful to see links to other GM’s notes. […] Is there any more demand for this?” I thought that was an excellent idea (thanks, Millsy!), so I figured I’d get...

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The Californication Principle

Alysia and I have gotten sucked into Showtime’s Californication, which is much better than its premise — washed-up writer has lots of one-night stands while trying to fix his life — suggests, largely because of David Duchovny. Before we started watching it, I read a review of the...

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How do You Craft a Good Pitch Session?

This Saturday, after fiending to run it for the past year, I’ll finally be getting a chance to pitch Burning Empires to my group (w00t!). In this case, by “pitch” I mean “run a pitch session” — one shot at hooking all three of my players. If someone hates it, we...

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Name Your Campaigns and Adventures

A few observations on naming campaigns and scenarios, from both sides of the screen: • Neither individual adventures nor entire campaigns need names, but it sure is cool when they have them. • Campaign names are a useful shorthand, and one that helps evoke the tone of the game....

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Key to a Good Cliffhanger

Ending a session on a cliffhanger is a great way to leave your players wanting more, and get them excited about coming back for the next session. It’s possible to screw this up, though, if you choose the wrong break point for your cliffhanger. The key to a good cliffhanger is ending your...

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WoAdWriMo 2007 is Over (Sort of)

The first annual Worldwide Adventure Writing Month challenge has ended — at least officially (more on that in a moment). Six GMs took the WoAdWriMo challenge, creating seven free adventures and sharing them with the community in the adventure archive: • Asteroid 1618 (PDF), an Encounter...

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