Category: Guest Posts

Climbing The Dice Chain

In the old school-flavored Dungeon Crawl Classics RPG, they use a lot of “funny” dice. And I don’t just mean the d20 that your uncle Tom can’t stop fiddling with, I’m talking about d16s, d14s, d7s, even the dreaded d24. DCC uses these dice to describe improvement and hindrances. As your warrior...

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GMs as Creators and Managers

TT reader, RPG freelancer and author of Opening Credits via PowerPoint Walt C. emailed me about the most basic division of the GM’s roles. I thought this would be a good topic for discussion, and Walt gave me the thumbs-up on turning his email into a guest post. Thanks, Walt! – –...

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Campaign Prequels

TT reader Joaquim Ball-llosera (Quim in the comments), co-founder of the Spanish indie RPG company Maqui Edicions, emailed me this nifty idea. He was gracious enough to let me share it with you — thanks, Quim! – – – – – While designing my new Rifts campaign, I...

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RPG Cutscenes and Cutaways

This guest post is by Aluion, whose insightful comments on Cutscenes: One Simple Approach suggested that he knew a lot more about this topic. And he does: A GM since 1994, Aluion started using a version of this technique for cutscenes and cutaways 10 years ago, and has refined and expanded it over...

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Introducing RPGs to New Players, Part 1

In the same vein as I Was a Virgin Convention GM and How I Lost My Play-by-Post Virginity comes Part 1 of this detailed after-action report on starting a group with new players, written by TT reader bignose (Ben Finney). Thanks, Ben! – – – – – After talking with some...

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