Category: Campaigns

Recurring Elements: Bond’s Fast, Sexy Car

Think about James Bond for a moment. He’s defined in part by recurring elements — character traits and actions, of course, but also something more interesting for our purposes as GMs: fast, sexy cars. Bond always drives a sports car (tricked out with rocket launchers and so forth, of...

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Campaign Prequels

TT reader Joaquim Ball-llosera (Quim in the comments), co-founder of the Spanish indie RPG company Maqui Edicions, emailed me this nifty idea. He was gracious enough to let me share it with you — thanks, Quim! – – – – – While designing my new Rifts campaign, I...

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How Much Do You Recycle Between Campaigns?

I’m back from Michigan but nowhere near caught up (we had a great time). Luckily, TT reader Walt C. posed a question via email while I was gone: How much of your material do you recycle between campaigns? (Great question, Walt — thanks!) And to be clear, Walt’s question...

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GMing Short Weeknight Games

Summer is always a bad time for my group when it comes to actually getting a chance to play, and that’s due in part to the fact that we game every Saturday: when stuff comes up, it’s often on Saturdays. One option might be to throw a weeknight game into the mix — much like having...

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