Make it Episodic – GM Tips & Tricks
Let’s start from the beginning… what is the...
Read MorePosted by Tomas Gimenez Rioja | May 29, 2024 | Game Mastering, GMing Advice
Let’s start from the beginning… what is the...
Read MorePosted by Phil Vecchione | May 24, 2024 | Game Mastering, GMing Advice
Recently, I had the chance to do something I...
Read MorePosted by Josh Storey | May 17, 2024 | Game Mastering, GMing Advice
How do we craft a good experience for our players when they’re just voices in our ears and videos on our screens? After all, experience is more than the points that gets handed out at the of the session. I want to talk about the charisma-based skill challenges we face when our campaigns are digital—the soft skills, the social stuff.
Read MorePosted by J.T. Evans | May 15, 2024 | Game Making, Game Mastering, GMing Advice
This time around, I’m going to talk about...
Read MorePosted by Chris Sniezak | Apr 22, 2024 | Game Mastering, GMing Advice, Player Advice, Tools for GMs
One of my gaming groups plays a mashed up game...
Read MorePosted by J.T. Evans | Apr 17, 2024 | Game Making, Game Mastering, GMing Advice
When starting to design an adventure for your...
Read MorePosted by Walt Ciechanowski | Apr 3, 2024 | Game Mastering, General, GMing Advice, Intro to Game Mastering
Face to face, out in the heat, hanging tough,...
Read MorePosted by Phil Vecchione | Mar 29, 2024 | Game Mastering, GMing Advice
Planning in RPGs has always been a problem. On...
Read MorePosted by Josh Storey | Mar 22, 2024 | Game Mastering, GMing Advice
As the GM, you are your players’ eyes, ears, and other senses. The choices you make when describing your game literally build the way they perceive their characters’ world, and their perceptions of the world will determine their actions. When they latch onto the wrong thing, be it the goblin barkeep instead of the mysterious figure in the corner or the stale corner of bread instead of the bloody murder weapon, nine times out of 10, it’s a failure of description.
Read MorePosted by J.T. Evans | Mar 20, 2024 | Game Making, Game Mastering, GMing Advice
Welcome to a series of adventure design articles...
Read MorePosted by Phil Vecchione | Feb 23, 2024 | Game Mastering, GMing Advice
My gaming group decided to end our most recent...
Read MorePosted by Josh Storey | Feb 9, 2024 | Game Mastering, GMing Advice, Tools for GMs
Do you want to center your player characters’ backstories without making it seem like the whole world revolves around them? Do you want to create emotional bonds as strong as adamantine between not just the PCs and the NPCs but the players, too? Do you want to pull off an enemies-to-allies (or lovers if that’s your story of the game) arc without ham-fisting the heel-face turn? Well then, my friend, allow me to introduce you to a little trick in my toolbox…
Read MorePosted by J.T. Evans | Feb 5, 2024 | Game Mastering, GMing Advice
Last month, I talked about giving your character...
Read MorePosted by Phil Vecchione | Jan 26, 2024 | Game Mastering, GMing Advice
Years ago when I was coding, I used to have this...
Read MorePosted by Phil Vecchione | Dec 29, 2023 | Game Mastering, General, GMing Advice
As the year winds to a close, I took some time...
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