Category: GMing Advice

Challenging The Tropes: The Loner

Tropes are frameworks for plot beats and character arcs. Cliches are the overused versions of those beats and arcs. Cliches, generally, should be avoided, but tropes are useful AF. They work like signposts, guiding your decisions when it comes to story elements and, in turn, speeding up your session prep.

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Worry About Failure

“Only make them roll when its interesting” is solid GMing advice, but it can be hard to figure out which rolls will be interesting. At least, it’s something I struggled with until just a few weeks ago. Here’s what I discovered about how knowing the stakes of the scene will help you know when to call for rolls from your players.

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It Came From The Stew Pot

Hey you. Yeah, you. Do you know about Gnomecast 21? Why isn’t it in the archives? What are they hiding? If you value your safety… don’t go searching for Gnomecast 21…

Gnomecast 21 poster with a beared gnome and the words "I survived Gnomecast #21

What Are People Saying?

What are people saying?

Gnome Stew is like a one-stop shop for GMing tips. Written by a group of seasoned, passionate and friendly Game Masters, the Stew has rapidly become THE reference GMing blog of the RPG blogsphere. It’s regular, high quality content is backed by a strong sense of community based around a solid readership and friendly discussions with the authors.

Philippe-Antoine Menard, Musings of the Chatty DM

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