Setting The Table
Recently, one of my gaming groups decided to...
Read MorePosted by Phil Vecchione | Nov 22, 2024 | Game Mastering, GMing Advice
Recently, one of my gaming groups decided to...
Read MorePosted by J.T. Evans | Oct 30, 2024 | Game Making, Game Mastering, GMing Advice
Last month, I covered thematic bosses and how...
Read MorePosted by Phil Vecchione | Oct 25, 2024 | Game Mastering, GMing Advice
A few months ago, I restructured my evenings to...
Read MorePosted by Josh Storey | Oct 11, 2024 | Game Mastering, GMing Advice
“Only make them roll when its interesting” is solid GMing advice, but it can be hard to figure out which rolls will be interesting. At least, it’s something I struggled with until just a few weeks ago. Here’s what I discovered about how knowing the stakes of the scene will help you know when to call for rolls from your players.
Read MorePosted by Josh Storey | Oct 2, 2024 | Game Mastering, GMing Advice
“I’m just following the rules” is often the GM’s version of “I’m just doing what my character would do.” The rules of your game are not objective or unbiased, so you can’t be either of those things when arbitrating RAW. In the latest installment of Earning Their Trust, we’ll look at how you can be unbiased yet fair and work with your players to create an unforgettable game.
Read MorePosted by Phil Vecchione | Sep 30, 2024 | Game Mastering, GMing Advice
At my table, a few weeks ago, the characters...
Read MorePosted by J.T. Evans | Sep 18, 2024 | Game Making, Game Mastering, GMing Advice
While it’s sometimes fun to flip open a...
Read MorePosted by Josh Storey | Aug 30, 2024 | Game Mastering, GMing Advice
A narrative promise is a commitment you make to your audience. When you’re running a TTRPG, there are two kinds of narrative promises: the ones you say out loud and the ones you don’t. They’re both tricky to keep, though, so let’s look at each category on its own.
Read MorePosted by Phil Vecchione | Aug 23, 2024 | Game Mastering, GMing Advice
Recently, I was facilitating a Session Zero for...
Read MorePosted by J.T. Evans | Aug 21, 2024 | Game Making, Game Mastering, GMing Advice
Way back in the first installment of this...
Read MorePosted by Josh Storey | Aug 9, 2024 | Game Mastering, GMing Advice
Earning our players trust is one of the most important things we can do at our tables, but how do we do it? This series (probably) won’t help you fix that fight you just had with your significant other, but it can show you how to vibe with the people at your game table.
Read MorePosted by Phil Vecchione | Jul 26, 2024 | Game Mastering, GMing Advice
I love a campaign with a good central plot, but...
Read MorePosted by J.T. Evans | Jul 24, 2024 | Game Making, Game Mastering, GMing Advice
After you have your story arc put together,...
Read MorePosted by Tomas Gimenez Rioja | Jul 19, 2024 | Game Mastering, GMing Advice
Since the beginning of the hobby, starting at a...
Read MorePosted by Josh Storey | Jul 12, 2024 | Game Mastering, GMing Advice
Dice are not just randomizers. They are tension-makers. Suspense-creators. Engines of uncertainty. When we’re rolling dice, we’re taking a chance, and chances are dramatic. Chance creates tension. Here are five weird ways to up the tension at your table using weird dice.
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