Category: Player Advice

Character Goals

During session zero, the GM is usually hopping on hot (maybe just warm) coals between the various players to answer questions about rules, character creation, setting information, styles/themes/tones for the game, and so on. However, the players will have some idle time as they wait for a question...

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Retiring A Character

 We live with our characters.  As gamers we live with our characters. Some players only inhabit those fictional lives during game sessions. Others write up extensive backstories during downtimes. Others will journal as the character or write fictional stories featuring their characters. For some,...

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Metagaming? Well, Actually…

Metagaming usually gets a bad rap. When people say “metagaming,” visions of know it all players who have read the Monster Manual cover to cover and memorized the stats, abilities, and weaknesses of every monster dance through our heads. Who wants to play with that person? Where is the fun in...

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BE A BETTER PLAYER: Share the Spotlight

Continuing a series discussing how to be a better player, this article is the belated third one on the subject. Most gaming advice out there is pointed at game masters, and while players can gain a fair amount of insight from those articles, it’s always a byproduct. The intention with this series...

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I Have A Secret

Shhh…! I have a secret. But I’m going to tell you about it anyway. I hate intra-party secrets. Despise them. I think a secret being held back from the rest of the party by a fellow PC should cause that PC to burn in the 18th pit of fire on the 147th layer of the Abyss while being...

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Gnome Stew is like a one-stop shop for GMing tips. Written by a group of seasoned, passionate and friendly Game Masters, the Stew has rapidly become THE reference GMing blog of the RPG blogsphere. It’s regular, high quality content is backed by a strong sense of community based around a solid readership and friendly discussions with the authors.

Philippe-Antoine Menard, Musings of the Chatty DM

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