Extrema Drop Map
In math terms an extrema, the plural of...
Read MorePosted by Matthew J. Neagley | May 3, 2017 | Tools for GMs
In math terms an extrema, the plural of...
Read MorePosted by Matthew J. Neagley | Mar 15, 2017 | Tools for GMs
In the comment section of my last article,...
Read MorePosted by Matthew J. Neagley | Dec 7, 2016 | Tools for GMs
Back when it was active, I was alerted to J. M....
Read MorePosted by J.T. Evans | Nov 30, 2016 | Game Mastering, GMing Advice, Tools for GMs
As a creative fiction writer, I’ve never...
Read MorePosted by Matthew J. Neagley | Oct 5, 2016 | Tools for GMs
Conlang is an abbreviated term for Constructed Language, essentially...
Read MorePosted by Chris Sniezak | Sep 23, 2016 | Game Mastering, GMing Advice, Tools for GMs
In my first article I hit the high points of how the BBC tells...
Read MorePosted by John Fredericks | Aug 15, 2016 | Game Mastering, GMing Advice, Tools for GMs
In a previous article, we looked at reasons for...
Read MorePosted by Matthew J. Neagley | Aug 3, 2016 | Tools for GMs
I don’t think it’s an earth shattering...
Read MorePosted by Matthew J. Neagley | Jul 20, 2016 | Tools for GMs
I love me a good Idle RPG. For those of you not...
Read MorePosted by Troy E. Taylor | Jul 1, 2016 | General, GMing Advice, Tools for GMs
Ahhh, the great outdoors. It’s a great place to...
Read MorePosted by Matthew J. Neagley | Feb 3, 2016 | Tools for GMs
One of the problems in an exploration game is...
Read MorePosted by Matthew J. Neagley | Jan 6, 2016 | Tools for GMs
A common behavior (at least at every table I’ve...
Read MorePosted by Matthew J. Neagley | Dec 16, 2015 | Tools for GMs
As usual, rather than actually prep, I find it...
Read MorePosted by Matthew J. Neagley | Nov 18, 2015 | Tools for GMs
I’ve recently been reading some books on how to...
Read MorePosted by Scott Martin | Oct 29, 2015 | GMing Advice, Tools for GMs
Hip Pocket Games aren’t a real classification or genre of RPG. Instead, hip pocket games are scenarios that you’re always ready to run. They’re there in your hip pocket, ready to whip out and play on minimal notice.
Sometimes, these games are full game systems, like A Penny for My Thoughts, which is a GMless game designed for a single evening’s play. Other times, they’re specific scenarios, like Secrets of Sokol Keep (a D&D 5e scenario), or Dark*Star, the Fate adventure (and setting).
Any game that you can run with minimal prep is a good hip pocket game for you. You’re basically taking something big and amorphous, like everything a D&D game can be, and mastering a specific version of it. When you meet someone new or attend a con, you can leap into play and always be ready to contribute. It’s much like having a board game in your backpack that you love and can teach effortlessly.
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