Author: Tracy Barnett

About The Author

Tracy Barnett

Tracy was introduced to Basic D&D back in 1988, but didn’t really play and RPGs until D&D 3rd Edition came out. Since then, he’s ventured far and wide across different types of game. He loves indie games and how they empower players, and will always have a soft spot for D&D. In addition to blogging here, Tracy co-owns Exploding Rogue Studios and has published three of his own games in addition to some freelance credits. If you dig his work, you can support his Patreon at: www.patreon.com/theothertracy

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Star Wars EoE: Moves Are At The Heart

Last post I wrote had me talking about the Agenda and Principles I’d adapted from Apocalypse World to use in my Star Wars: EoE game. I’d left that post off by saying that Moves are really where it’s at. This is the Moves post. Moves Like Jabba In Apocalypse...

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To Be a Better GM, Characters Come First

In my previous posts, I’d been exploring the Agenda and Principles for Apocalypse World. This was partially because I think they’re really sweet, and partially because I was running a campaign of the game. Sadly, that game seems to be done, as we had two key players move out...

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Apocalypse World: Party at Warehouse 141

We got the chance to play our second session of Apocalypse World a couple of weeks ago. It was our first “real” session, as I prepped some Fronts and used things that had happened in the first “day in the life” session. It was an amazing session, and without...

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Welcome to Warehouse 141

In my last post, I went through the GM/MC’s Principles and the characters that my players made for our Apocalypse World game. Today’s post is all about the first session, a Day in the Life with those players, plus one. An Addition the Party Between sessions, we gained another player,...

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The GM’s Principles, and the First Session

In my last post I went through an introduction to Apocalypse World. I’d been running Deadlands Reloaded for my group, including one session of a Fate conversion of the setting. However, I’d realized that I’m not comfortable being responsible for that much setting information. I like the organic nature...

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The GM’s Agenda and Principles

I’m in a position I’m sure anyone who has run a game has been in before: my group is probably going to move on from the Deadlands Fate game that I’ve been working on. And honestly? I’m fine with that. Since I started that Deadlands game, I’ve found that...

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Deadlands to Fate – The Thrill of Skills

The first test of my conversion of Deadlands Reloaded to the Fate rules set went really well, better than I expected. I had hoped that the rules changes would be able to keep the feel of Deadlands while giving my group a set of mechanics that we were more...

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Mod It, Change It, Twist, Adapt It

This is the start of a series of posts about hacking game systems and adapting one system to fit the setting of another. There’s some lead-up to the meat in this one, so I hope you’ll bear with me. Think about your favorite setting. Think about what you love...

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