Author: Tracy Barnett

About The Author

Tracy Barnett

Tracy was introduced to Basic D&D back in 1988, but didn’t really play and RPGs until D&D 3rd Edition came out. Since then, he’s ventured far and wide across different types of game. He loves indie games and how they empower players, and will always have a soft spot for D&D. In addition to blogging here, Tracy co-owns Exploding Rogue Studios and has published three of his own games in addition to some freelance credits. If you dig his work, you can support his Patreon at:

25 23 Social and

Star Wars: How the Galaxy Moves

A Long Time Ago… We all know how Star Wars starts, and that opening sentence firmly situates us in the setting. It’s not our time and it’s not our world. In fact, this has already happened. That phrase acts like an Aspect in that you can call on it...

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24 22 Social and

Star Wars: How NPCs Move

I’ve been using the Principles, Agenda, and Moves I’ve talked about in my other posts for my Star Wars game. Now it’s time to take things to another level. We’ve been keeping things pretty basic (both in the posts and in my sessions). Now it’s time to complicate things....

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24 21 Social and

Star Wars EoE: Moves Are At The Heart

Last post I wrote had me talking about the Agenda and Principles I’d adapted from Apocalypse World to use in my Star Wars: EoE game. I’d left that post off by saying that Moves are really where it’s at. This is the Moves post. Moves Like Jabba In Apocalypse...

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26 25 Social and

To Be a Better GM, Characters Come First

In my previous posts, I’d been exploring the Agenda and Principles for Apocalypse World. This was partially because I think they’re really sweet, and partially because I was running a campaign of the game. Sadly, that game seems to be done, as we had two key players move out...

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21 19 Social and

Apocalypse World: Party at Warehouse 141

We got the chance to play our second session of Apocalypse World a couple of weeks ago. It was our first “real” session, as I prepped some Fronts and used things that had happened in the first “day in the life” session. It was an amazing session, and without...

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Welcome to Warehouse 141

In my last post, I went through the GM/MC’s Principles and the characters that my players made for our Apocalypse World game. Today’s post is all about the first session, a Day in the Life with those players, plus one. An Addition the Party Between sessions, we gained another player,...

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24 23 Social and

The GM’s Principles, and the First Session

In my last post I went through an introduction to Apocalypse World. I’d been running Deadlands Reloaded for my group, including one session of a Fate conversion of the setting. However, I’d realized that I’m not comfortable being responsible for that much setting information. I like the organic nature...

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28 21 Social and

The GM’s Agenda and Principles

I’m in a position I’m sure anyone who has run a game has been in before: my group is probably going to move on from the Deadlands Fate game that I’ve been working on. And honestly? I’m fine with that. Since I started that Deadlands game, I’ve found that...

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19 18 Social and

Deadlands to Fate – The Thrill of Skills

The first test of my conversion of Deadlands Reloaded to the Fate rules set went really well, better than I expected. I had hoped that the rules changes would be able to keep the feel of Deadlands while giving my group a set of mechanics that we were more...

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36 24 Social and

Mod It, Change It, Twist, Adapt It

This is the start of a series of posts about hacking game systems and adapting one system to fit the setting of another. There’s some lead-up to the meat in this one, so I hope you’ll bear with me. Think about your favorite setting. Think about what you love...

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