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Author: Tracy Barnett

About The Author

Tracy Barnett

Tracy was introduced to Basic D&D back in 1988, but didn’t really play and RPGs until D&D 3rd Edition came out. Since then, he’s ventured far and wide across different types of game. He loves indie games and how they empower players, and will always have a soft spot for D&D. In addition to blogging here, Tracy co-owns Exploding Rogue Studios and has published three of his own games in addition to some freelance credits. If you dig his work, you can support his Patreon at: www.patreon.com/theothertracy

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Making a Thing: Being Visible as a Creator

If you write, draw, paint, sculpt, build, or do any kind of creative work, there has probably come a point where you’ve made something and have decided to show it to a close friend. Someone you trust. Someone safe. “This is great!” they say. “You should share it!” There...

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GMing in Crunch Time

There Are Many Articles Like It. This One is Mine. It’s been, shall we say, a bit of a rough day. Nothing serious is wrong, but my partner and I spent some time in the ER very early this morning, starting at 3am. This afternoon, the Head Gnome (John Arcadian)...

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Making a Thing: Camp Adventure – Part 4

NPCs are a GM’s best friend (as far as I’m concerned.) It’s one thing to describe the world to your players. It’s an entirely different thing to show them the world through the varied eyes of the people who call it home. Camp Adventure is no different. The NPCs...

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Making a Thing: Camp Adventure, Part 3

Two weeks ago, I teased you with how different the cabin areas of the Camp would be for the campers. Rather than try to spend words describing them here, I’m going to give you the description directly from the text. The Cabins The cabins at Camp Adventure are perhaps...

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Making a Thing: Camp Adventure, Part 2

When I wrote the first Camp Adventure article a couple of weeks ago, I ended things up knowing I needed to pick a part of the project to work on next. I outlined a few possibilities in the post, but when I went back to the document, one of...

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Kickstarter Spotlight: Cortex Prime

I’ve been lucky enough to know Cam Banks for about six years, now. In fact, the first time I met Cam, I interviewed him about the then-brand-new Leverage RPG. I had no idea what I was doing, but he was kind enough to talk to me. Fast-forward to now...

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Making a Thing – Camp Adventure, Part 1

I’ve had an idea banging around in my brain for a while and I thought I might let it out. When I’m writing things, I like to talk about them while they’re in progress. It helps me do a couple of things that writing by myself doesn’t accomplish. When...

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Prep, Planning, and Podcasting

So Much Prep, So Little Time Things are going well in my gaming world. Almost too well. With the advent of TheOtherCast, I’ve added hours of audio editing to my day job work, other writing, and game prep. I only run games every other week, which is good, but...

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The Listen Back

Sound and Fury Have you ever listened to how you run games? … That small pause was for all of the “oh gods, I hate the sound of my own voice” reactions that no doubt rippled through the Gnome Stew readership. The basic makeup of how we hear what...

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DEAD SCARE – Resist

Yesterday, Exploding Rogue Studios released DEAD SCARE, a 1950s, feminist, zed-killing, fascist-punching tabletop RPG by Elsa S. Henry. If you weren’t familiar, I co-own Exploding Rogue with Brian Patterson. We’re absolutely thrilled to have been able to help Elsa bring this game to the public, especially now. So, let’s...

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Star Wars: How the Galaxy Moves

A Long Time Ago… We all know how Star Wars starts, and that opening sentence firmly situates us in the setting. It’s not our time and it’s not our world. In fact, this has already happened. That phrase acts like an Aspect in that you can call on it...

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Star Wars: How NPCs Move

I’ve been using the Principles, Agenda, and Moves I’ve talked about in my other posts for my Star Wars game. Now it’s time to take things to another level. We’ve been keeping things pretty basic (both in the posts and in my sessions). Now it’s time to complicate things....

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