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Connect the dots and get to work!

Pixedragon asked (in the suggestion pot) about several things that often tangle together into a big knot: mysteries, clues, and the GM’s spotlight versus the player’s flashlights.

One thing that a good railroaded adventure (or module) has going for it is coherence. Because the players don’t have many options, the GM can spend a lot of effort working on the scenes that they know will happen. Even in a less structured game, the GM is still (usually) the arbiter of scene setting. There are at least two paths a GM can take when the game starts grinding gears.

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It Came From The Stew Pot

Calling all Writers! Come write for Gnome Stew!

We are always looking for new articles and gnomes to throw in the stew. Drop an article proposal over at
https://gnomestew.com/write-for-gnome-stew/

Guest authors get paid the same per article rate as full time staff gnomes.

 

What Are People Saying?

What are people saying?

Gnome Stew is like a one-stop shop for GMing tips. Written by a group of seasoned, passionate and friendly Game Masters, the Stew has rapidly become THE reference GMing blog of the RPG blogsphere. It’s regular, high quality content is backed by a strong sense of community based around a solid readership and friendly discussions with the authors.

Philippe-Antoine Menard, Musings of the Chatty DM

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