Round Robin Sandbox GMing: Microscope Plus Dresden Files
Before I moved to Seattle, my group in Utah...
Read MorePosted by Martin Ralya | Oct 27, 2015 | GMing Advice
Before I moved to Seattle, my group in Utah...
Read MorePosted by Martin Ralya | Mar 26, 2013 | Tools for GMs
Lately I’ve been on an RPG reading tear,...
Read MorePosted by Guest Author | Apr 27, 2012 | GMing Advice
Today’s guest article was written by Tom...
Read MorePosted by Martin Ralya | Mar 12, 2012 | Tools for GMs
Ever since Troy’s article about running...
Read MorePosted by Guest Author | Feb 13, 2012 | GMing Advice
Today’s guest article comes from reader...
Read MorePosted by Scott Martin | Aug 18, 2011 | GMing Advice
Pixedragon asked (in the suggestion pot) about several things that often tangle together into a big knot: mysteries, clues, and the GM’s spotlight versus the player’s flashlights.
One thing that a good railroaded adventure (or module) has going for it is coherence. Because the players don’t have many options, the GM can spend a lot of effort working on the scenes that they know will happen. Even in a less structured game, the GM is still (usually) the arbiter of scene setting. There are at least two paths a GM can take when the game starts grinding gears.
Read MorePosted by Patrick Benson | Aug 25, 2009 | GMing Advice
I hear people brag about their sandbox games....
Read MorePosted by Walt Ciechanowski | Feb 4, 2009 | GMing Advice, Tools for GMs
A few weeks ago I was in a bit of a pickle (how...
Read MorePosted by Scott Martin | Nov 12, 2008 | GMing Advice
Janna at Dungeonmastering recently wrote up an...
Read MorePosted by Kurt "Telas" Schneider | Jun 2, 2008 | GMing Advice, Hot Buttons
“Or: How to draw aggro on a GMing blog” One of...
Read MoreHey you. Yeah, you. Do you know about Gnomecast 21? Why isn’t it in the archives? What are they hiding? If you value your safety… don’t go searching for Gnomecast 21…
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