This guest post by Patrick Benson (AKA VV_GM) addresses a topic I’ve never seen covered anywhere else: what to do when your system of choice is no longer supported by the publisher.
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If you’ve been gaming long enough (about a month, usually) you know what it is like to hear that your favorite system will no longer be published and/or supported. No new supplements, no new expansion sets, and the biggest problem of all being no new published adventures. For all intents and purposes your system is dead to the world.

Yet there are a few cosmic truths that gamers instinctively understand better than most people. Number one is the principle that you can never have enough dice, but right up there is the concept of the undead entity. For us gamers no system ever truly dies. Just look at how many people still play D&D first edition. One of my favorite systems is Top Secret /S.I., which was laid to rest in 1992, and just this October I ran the system for a group of new players. Game systems are like cockroaches — they are hard to kill.

So grab your GM’s shovel and prepare to break the sacred ground that a publisher dared to stack six feet of upon your beloved game system! Here are some tips to help you resurrect that bad boy for as long as you want to play it.

Get a Copy of Everything that was Published for Your Game

The first step is to get a good copy of any works that the publisher did release, if you do not already have them to begin with. Call your local gaming shops, search the Internet for online distributors, and ask your friends if you can have their copies.

Unless you are a collector you should not worry about the condition of the copy as long as it is usable. There is nothing wrong with a tattered reference book with a torn cover if you can still read the pages inside.

Also search for web pages, magazine articles, convention handouts and promotional materials that were written for the system. Don’t discard anything that was published for the system in any form. If you can acquire it through reasonable means then get it.

The reason you want to gather any and all published works for the system is twofold. The first reason is obviously to have the resources that have already been published available for use in your games. The second reason is not so obvious, but it is actually more important — having lots of existing material makes it easier to create new materials with.

Once the publisher is out of the picture you and your fellow fans are on your own to keep the game system alive, so make it a little easier for yourself by gathering all of the existing reference materials that you can.

Find or Start a Fan Site

Chances are you are not the only person who wants to keep the system alive. Luckily the Internet makes it easy for you to reach like-minded people and share materials with them. Contact any webmaster who already has a site devoted to your system and ask them what you can do to help them keep the system going. If there are no webrings of sites for your recently deceased system, then suggest or start one.

My personal observation is that publishers usually discontinue a system for one of two reasons. The first is that the product line wasn’t profitable. The other is that the publisher is going out of business. Neither of these reasons means that the system was not good, but instead the publisher’s business plan just didn’t deliver for that particular product line. As a result many good systems are kept alive purely by the efforts of the fans that use those systems.

Thus a lot of old game systems have lots of fan sites devoted to them. The sooner that you can start and/or join such an organization the more likely you are to reap the benefits of such a group. Remember though that you must be an active member of the community. Supply any and all of your original works (be wary of copyright issues) to the community and you will help to inspire others to do the same.

Run Con Events with the System

Conventions are a great place to run one-shot adventures for any system, including those that are no longer supported. Run your favorite system at a convention and you might be surprised by how many players you will draw to your event. Make sure to playtest your event or use a proven module. The last thing you want to do is have someone leave the convention saying “No wonder that system went under!” and telling others that it is a bad system.

Instead do everything you can to run a good con event. Even a supported system run poorly can be a lousy con event, but your mission is to have a player leave the table wishing that the system was still being published. At the end of the event tell players where they can go to get copies of the system. Have a handout ready with those fan sites listed as mentioned earlier.

Note: And as long as you are at the convention, make sure to check out the vendor booths for more published materials for your system. You never know what gems you might uncover for your deceased system at a convention!

Work On a Conversion System

The worst part of a system being retired by a publisher is the lack of adventure modules and new sourcebooks. Yet with a little effort you can use other systems’ adventures and convert them to your favorite system. Don’t try to be exact in your conversions. Instead just focus on finding adventures for supported and retired systems that are in the same genre of game as your favorite system.

Know what is considered an “average” human being for both game systems. Then figure out what the extremes are for each system in terms of abilities and attributes. For instance, the retired system might consider someone who can lift 500 lbs. to be at the pinnacle of human strength. Yet the system that you are converting from might allow for a person to lift up to 800 lbs.

Do not bother trying to figure out the math on how to convert the two strength stats between systems in such a situation. Just design a really strong NPC for the retired system and adjust the rest of the adventure as needed. Develop this skill and before long you will be able to take adventures from any system and run them with the game of your choice.

Keep Writing

The best thing that you can do is to continue to write new materials for the retired system, and to share those works whenever possible. Write adventures for the system and play them with your group, then revise those adventures and post them to a fan site. Create stats for new types of equipment, some of which might not have existed when the system was first published. New character classes and monsters are also good items to share with your fellow fans.

So it isn’t necessary to say goodbye to your favorite system just because the publisher axed it. You and your fellow system fans can keep it going with a little organization and effort. In the end the number one rule for keeping a system alive is simple — just keep playing it.
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Thanks for the tips, Patrick!

Do you have a favorite RPG that isn’t in print anymore? What do you do to keep the game alive — or do you just work with what you have, and leave it at that?