Redirect The Critical Fail
I was watching the remake of the Italian Job the...
Read MorePosted by John Arcadian | Feb 9, 2009 | Gaming Trends, GMing Advice
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Read MorePosted by Scott Martin | Feb 6, 2009 | GMing Advice, Gnome Gnews
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Read MorePosted by Walt Ciechanowski | Jan 23, 2009 | GMing Advice, Tools for GMs
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Read MorePosted by Kurt "Telas" Schneider | Jan 22, 2009 | GMing Advice
Are you running the game you wish you were...
Read MorePosted by Troy E. Taylor | Jan 21, 2009 | Crock Pot, GMing Advice
The gnome NPC just rolled a 1. Tracking down the...
Read MorePosted by John Arcadian | Jan 20, 2009 | Gaming Trends, GMing Advice
I can’t remember the last adventure I ran that actually moved in a linear fashion. Often, I find that if I am running a pre-gen, or have built an adventure with a definite plan of execution, it ends up one of two ways. The players swing the story around like a rat flail, mangling the world until the story fits their play style (while I weep in despair over my beautiful creation), or I reign them in and keep them straight on the planned course only to find them not enjoying the game as much.
Read MorePosted by Kurt "Telas" Schneider | Jan 19, 2009 | GMing Advice
For such an important element of a game world,...
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