So you’ve finally decided to take the plunge: you’re going to GM your first online session. Â Maybe you’re a little nervous, concerned about getting all the details right. Â This article will give you some guidelines to help you make that first session start smoothly.
WHAT YOU’LL NEED
- A virtual tabletop – The virtual tabletop (VT) allows you and your players to interact. Â You can load maps, background images, and tokens. Â I use roll20.net, but there are a number of other free (or free trial) ones out there. Â A quick search will get you a number of listings. Â Most are browser-based, which is great for a first session. Â However, some require both the GM and the players to download the program onto their machines. Â Another option is a free, online whiteboard like Twiddla. Â You can upload maps and tokens, and the site is very easy to use. Â We used it for over a year before switching to a VT.
- Audio – Some VT’s have their own audio functions, but you may want to go with Skype or Google Hangouts. Â Odds are that many of your potential players will already have accounts with one or both of these.
- A Headset With Microphone – Don’t rely on the built-in microphone on your computer or webcam. Â They generally pick up too much background noise. Â Even a cheap headset is a much better option. I got mine for ten bucks at a discount store and have used it for three years.
PREPPING FOR THE SESSION
- A Map – Keep your map simple: no more than 5 rooms or encounters. Â A first session is not the time to plan a megadungeon or galaxy spanning campaign. Â Use a map that the players can reasonably explore in the time allotted.
- Tokens – You’ll need tokens for your PC’s, NPC’s, and monsters. Â Tokentool is an excellent resource, or you can find many available online. Â Also, any graphics program will let you take an image and make a square or circular token. Â For some programs, holding down the shift key will let you select a perfect square or circle from an image. Â Also, if you use circular tokens, save them as .png files and you won’t get a white or black square background when you load them to your VT.
- Session Notes – Again, keep it simple and be sure that your players will be able to meet some objective by the end of the session.  You may need to omit an encounter or two if you’re running up against the clock.  Speaking of the clock, I recommend a 2-3 hour session.  Trying to run a 4-5 hour session is exhausting and may not work for most people’s schedules.  Often people playing online are trying to game while managing the rest of their adult lives.
- Pregens – Use pregenerated characters for the first session.  Rolling up stats online is death.  Pregens let you get playing almost right away, and you can always tweak or change characters if it turns into a campaign.  Plus you can reuse the stats any time you start a new campaign or run a con game.  Many VT’s let you post the character sheets, or you can put them on a blog or free website.  You might even email them to the players.
- Load Your Stuff – If possible, upload your images well before the session time.  Some VT’s allow you to place tokens on a hidden or “GM-only” layer.  You might even be able to type in hit points or other stats right with the token.  You can set up the entire session at your convenience.
FINDING AND PREPPING PLAYERS
- Places to look – Meetup, social media, and online forums are great places to look for players.  This is especially true if the forums are geared toward your intended game.  As always, consider your online privacy.  Don’t post your email address if you can contact interested players through the website’s own means.  Don’t forget friends and family as potential players.  I’ve had good luck with folks who have brought someone along to later games.
- Things to communicate – Be sure players know what they’ll need to play, the length of the session, and where they can find the character sheets. Â You’ll also need to provide them with any audio or campaign links they need.
- Get back to them in a timely manner – As much as possible, be prompt in your replies. Â Don’t keep people waiting or get back to them a half-hour before the session. Â You want to project the image that you are professional and enthusiastic about your game. Â They are more likely to show up, and maybe they’ll want to come back.
The good news is that once you are playing online for a while, things get easier. Â You’ll know how to use your VT’s features easily, and will figure out the best way for you to prep your sessions. Â Online gaming provides a good way to get more gaming into your life, and helps you develop your skills as a GM even when you can’t meet face-to-face.
How about your thoughts?  What did I forget in this checklist? Let us know below (I won’t mind).
I’ve been running Pathfinder games via Fantasy Grounds & Skype for a year and a half now and it works great. Fantasy Grounds isn’t free, but I find it worth the price of admission for the tasks it automates. Combat goes much faster with the VT than it ever did at a real table.
For my group it isn’t so much that we don’t have time to play, but we’re separated by distance. We usually play 2-3 hours, break for an hour for food and then play again for 2-3 hours. If you are going to play a long session using a VT I recommend having a scheduled break so people can get away from the screen for a while (it also decreases the chances they’ll eat potato chips over Skype if they have a set food break!)
I feel the VT has made my GMing much more organized and efficient. No more flipping through papers to find an encounter description or player hand-out.
Thank you for the tips on finding more players. Right now my group is just myself and 2 players, but we’re thinking about finding a 3rd or 4th player so the suggestions are timely.
Join a Google plus community for the game you are interested in. For example I am in Fate Core,13th age, D&D, and Dungeon World. Each one actively searches for players to game over hangouts. its a great way to get into a game even if you have little experience.
Thanks for the thoughts guys, on the breaks and Google+ communities.
I just wish I had more time to game than my weekly (sorta) game that I DM. I’m also afraid of playing under someone who expects 4-5 hour time commitments.
Hello,
I would like to introduce a forum to gather all the Virtual TableTop RolePlayingGames (RPG).
What is it?
The Virtual TableTop RPG is the tabletop rpg on the internet. The software will be the table (for example, rolisteam: http://www.rolisteam.org/ for the dice rolling) and skype (http://www.skype.com) for the voice, you will need a microphone. It is free and simple to use. You can play in text chat too. You can use other software if you want.
In video: https://www.youtube.com/watch?v=0x5p_mWD-4o
Why on the internet?
You had a gaming group in the past, but geography has since become a barrier to regularly getting together.
There is an example in the forum on how to organize your game.
You can play all your tabletop rpg: Pathfinder, dungeons and dragons, call of cthulhu, warhammer, COPS, star wars, L5R, FATE, fading suns, deadlands, nephilim, scion, prophecy, Iron Throne…
The link: http://virtualtablerpg.azurforum.com
Great, hope that it brings more folks together for more roleplaying.