Usually when I have issues or problems with a campaign, it’s because something is threatening to cut it short. Perhaps I’ve run short of material. Perhaps the players managed to leap ahead towards the end. Perhaps there was a TPK. Perhaps the players are losing interest. Perhaps the game sessions kept getting cancelled. Perhaps one or more players left the group.
None of that is affecting my currentÂ D&D 5eÂ campaign; it’s running great on all counts. My master plan is intact and the players are progressing well. I can easily see this campaign finishing as intended, even if it takes several years.
And therein lies my problem.
I’m a freelance writer and I have little time to game. Almost all of my gaming time is this single “every other week” campaign. My mind is full of all of these other great campaigns I’d love to run or play in, but I simply don’t have the time. The thought of being stuck in this one campaign is a little disheartening.
And yet, things are going so well that I don’t want to rock the boat. In spite of my desire to do other things, I haven’t lost interest in this campaign any more than my players. It’s a lot of fun! I’ve thought about taking a break, but, as I wrote inÂ Odyssey, I fear that any such break would become permanent as it would be hard for me to come back to this campaign once I let it go.
I’ve also thought about shortening the campaign to get to the resolution more quickly, but right now the pace is natural and working well. I fear that trying to shorten it up would feel forced and less fulfilling. I’m at a loss as to what I should do beyond trucking forward with it.
How about you? Have you ever run a campaign that was going well but you still found yourself looking for a way out? What techniques have you tried? Did they work, or did you effectively “ruin” a good campaign?