Category: GMing Advice

Dungeons, Dragons, and (Online) Dinner Parties

How do we craft a good experience for our players when they’re just voices in our ears and videos on our screens? After all, experience is more than the points that gets handed out at the of the session. I want to talk about the charisma-based skill challenges we face when our campaigns are digital—the soft skills, the social stuff.

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Focusing Player Attention with Description

As the GM, you are your players’ eyes, ears, and other senses. The choices you make when describing your game literally build the way they perceive their characters’ world, and their perceptions of the world will determine their actions. When they latch onto the wrong thing, be it the goblin barkeep instead of the mysterious figure in the corner or the stale corner of bread instead of the bloody murder weapon, nine times out of 10, it’s a failure of description.

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It Came From The Stew Pot

Hey you. Yeah, you. Do you know about Gnomecast 21? Why isn’t it in the archives? What are they hiding? If you value your safety… don’t go searching for Gnomecast 21…

Gnomecast 21 poster with a beared gnome and the words "I survived Gnomecast #21

What Are People Saying?

What are people saying?

“We get asked a great many ‘how to’ questions about GMing at Origins and one of the best sites we have found for information is Gnome Stew!”

Game Manufacturer’s Association (GAMA)

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