Category: Gaming Trends

Running Pay-To-Play (Collectible) RPGs

There’s a change on the horizon in an effort to monetize RPGs — in fact they’re already here, albeit in minor form: the collectible RPG. The RPG where players will need to pay-to-play for specific abilities. Collect ‘em all! This paradigm shift brings with it some new considerations when you sit down to run a game at your table.

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Craft: Public Play (DC 20)

For the last year, the local organized environment featured just 4th Edition D&D. One Pathfinder Society GM ran a table, but had the same players show up consistently and wound up closing his table and running it as a campaign. A few home groups met publicly for a week or two to recruit an extra player, Call of Cthulhu recruited and filled two tables for months, but everything else sputtered and died. Until recently. … If your local store doesn’t have a thriving community, that can change quickly. It just takes one dedicated person. (Ideally, though, you’ll have a bench of other GMs ready in case it takes off–running every week can be grueling.)

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