Gnome Spotlight: Big Bad Con & Gaming For All
Welcome to the second installment of Gnome...
Read MorePosted by Darcy Ross | Jun 14, 2017 | Spotlight
Welcome to the second installment of Gnome...
Read MorePosted by Scott Martin | Aug 28, 2015 | Tools for GMs
One of the mechanics built into Primetime...
Read MorePosted by John Arcadian | Feb 5, 2013 | Tools for GMs
One of the things that bugs me when I’m a...
Read MorePosted by Scott Martin | Aug 18, 2011 | GMing Advice
Pixedragon asked (in the suggestion pot) about several things that often tangle together into a big knot: mysteries, clues, and the GM’s spotlight versus the player’s flashlights.
One thing that a good railroaded adventure (or module) has going for it is coherence. Because the players don’t have many options, the GM can spend a lot of effort working on the scenes that they know will happen. Even in a less structured game, the GM is still (usually) the arbiter of scene setting. There are at least two paths a GM can take when the game starts grinding gears.
Read MorePosted by Scott Martin | Nov 20, 2008 | Reviews
I was cleaning our office [aka, the room where we toss piles of...
Read MorePosted by Scott Martin | Nov 6, 2008 | GMing Advice
Recently Vanir brought back a good post about...
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Through our partner Engine Publishing, we've published six system-neutral books for GMs, with over 28,000 copies sold. Available in print and PDF.
Focal Point
Unframed
Odyssey
Never Unprepared
Masks
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Misdirected Mark Productions
Rockerboys and Vending Machines
Character Cache
Hydro Hacker Operatives