Waiting can be hard, but savor it while you can.

A few months ago, D&D came out with their Starter Set. For a while, my home group thought Jennifer might get a chance to run it, but she was overwhelmed by life. Finally she turned it over to me, so I spent a couple of days devouring the Lost Mine of Phandelver, built up a mental model of the adventure, figured out how long I thought it would take, and tried to project how many sessions we’d need to devote. I worried a bit about subjecting my group to the first stumblings in a new system, but didn’t devote a lot of time to wondering when we’d play. (Spoiler: we haven’t yet.)

Life Gets Busy

Since college, I’ve found that juggling life and schedules is often the hardest part of roleplaying. People have lives, workdays run long, emotional crises crop up and derail the best laid plans. Even a group with steady interest in a game has events crop up that require cancellations—whether of the gathering altogether, or just of the evening’s roleplaying.

It can be a terrible burden for the GM to always have to be the scheduler in addition to the person who spends the extra time preparing the session. It’s cruel to ask her to add to an already time consuming task, particularly to bring in the less pleasurable logistical organizing requirements. In most groups the GM is the person who is most invested, so it falls on their shoulders. That’s not for the best, but it’s habit and tradition for many groups.

Seek Out Opportunities

While I had planned on running for my home group first, I’ve since had a chance to practice my skills quite a bit. A nice side effect of that is that I’ve developed some expertise in the new edition before they go hunting for the Lost Mine.

Conventions are a great opportunity to shift to the other side of the table. If you’ve prepped well in advance, you can often get free admission to a con for running a few games. If your availability crops up later, speak to organized play coordinators at the con. Saturday morning I volunteered to help out if needed and was pleased that they were able to slot me in Monday morning for a sick GM. It was good to help and to keep the attending players playing.

Your local game store—or even library—probably features organized play. Most stores have a constant struggle to get and keep a solid stable of GMs for their roleplaying tables. If you step up, you can be part of the solution. You might be a pinch hitter for a game or two, running when they desperately need people to cover for last minute cancellations. You might even develop a stable group of people to play with consistently. Both Pathfinder and D&D feature organized play that’s often weekly, and more than monthly almost everywhere. Every additional GM helps spread the load and prevent the current GMs from burning out.

Just talking about games with new people can lead to play. A friend of a friend was telling my wife about how badly he wanted to get indie games off of his shelf and into play. She pointed him my way, and after a brief text discussion, we realized just how many of the same games we’d love to play. I reached out to the gamers in the area that I thought would be most interested and had great feedback—we’re all on a list to discuss and schedule those games for table time. We aimed to get Lady Blackbird to the table first, but see above for the difficulty in arranging adult’s schedules.

Our second attempted gathering didn’t lead to Lady Blackbird, but some of us played a fun one-shot of My Life with Master, and enjoyed a solid game. Success will kindle success… One problem was that we started up in the middle of final preparations for a local con, when everyone was already over-committed. (Today we played a few hours of Lasers & Feelings… at 4 am, during Extra-Life. It was zany fun in our hands.)

Roll With It

Sometimes groups say “Maybe Later” to games that only one person is really interested in, games that don’t really gel with the group. It’s a passive way to try to avoid conflict, but it can lead to hurt feelings down the road when the game is turned down again and again.

Most of the time, though, people really do want to play the game you’re offering to run. Treat failures to schedule as “life happens” and try again. Eventually you’ll be chucking dice and slaying dragons.

Embrace The Day’s Game

We’ve got a few sessions left in a very fun Pathfinder game (we’re exploring a hidden pyramid, lost to time, now revealed in Osirion) and are finishing up the fifth of six chapters of the Rise of the Runelords adventure path for the card game. Both games are a lot of fun. Even though I enjoy running games and am looking forward to playing Lost Mine with my group, I’m thoroughly enjoying the adventures I’m in now. Make sure that you appreciate the games you’re playing… after all, a few weeks from now you may be drowning in prep and wondering why you ever wanted to return to the GM’s side of the screen!