In riffing off a quote from Gregory Maguire, the author of Wicked: The Life and Times of the Wicked Witch of the West, John points out the benefits of prying up the corners of familiar settings and see where that prying leads.
For Maguire, the hook was the fact that, unlike many of the good characters in The Wizard of Oz, the Wicked Witch never lied. That led him to imagine her as a person, not just a personification, and the same technique can lead you in some interesting directions when you apply it to game worlds.
Alysia and I are in Florida until the 23rd. There’ll be a new post here every day, as always, but I won’t be able to respond to comments or email. See you soon!