A fringe benefit of working on Worldwide Adventure Writing Month is that I found this badass post on Jeff’s Gameblog: How to Awesome-Up Your Players.

In it, Jeff presents five tips based on his personal GMing philosophy, which is geared towards zippy, no-holds-barred play. The nice thing is that at least two of them — “Always Keep the Main Thing the Main Thing” and “When in doubt, let a player roll some dice” — are broadly applicable, especially that first one. Good stuff!