A fringe benefit of working on Worldwide Adventure Writing Month [1] is that I found this badass post on Jeff’s Gameblog [2]: How to Awesome-Up Your Players [3].
In it, Jeff presents five tips based on his personal GMing philosophy, which is geared towards zippy, no-holds-barred play. The nice thing is that at least two of them — “Always Keep the Main Thing the Main Thing” and “When in doubt, let a player roll some dice” — are broadly applicable, especially that first one. Good stuff!
3 Comments To "Five Tips for High-Octane Play"
#1 Comment By Gospog On December 3, 2006 @ 6:39 am
Well, for what it’s worth, this is how I try to run my games.
Usually, there’s a lot of yelling, laughing and fun so I guess we hit more than we miss.
Great article!
#2 Comment By ScottM On December 4, 2006 @ 9:30 am
It was an excellent article– thanks for highlighting it Martin.
#3 Comment By Martin On December 7, 2006 @ 9:54 am
This kind of article is part of why Jeff is so perfect for WoAdWriMo — I’m glad you guys enjoyed the link.