Adventure Design: Thematic Environments
Way back in the first installment of this...
Read MorePosted by J.T. Evans | Aug 21, 2024 | Game Making, Game Mastering, GMing Advice
Way back in the first installment of this...
Read MorePosted by Josh Storey | Aug 9, 2024 | Game Mastering, GMing Advice
Earning our players trust is one of the most important things we can do at our tables, but how do we do it? This series (probably) won’t help you fix that fight you just had with your significant other, but it can show you how to vibe with the people at your game table.
Read MorePosted by Tomas Gimenez Rioja | Aug 7, 2024 | Game Mastering
From the beginning of the hobby, there have...
Read MorePosted by Phil Vecchione | Jul 26, 2024 | Game Mastering, GMing Advice
I love a campaign with a good central plot, but...
Read MorePosted by J.T. Evans | Jul 24, 2024 | Game Making, Game Mastering, GMing Advice
After you have your story arc put together,...
Read MorePosted by Tomas Gimenez Rioja | Jul 19, 2024 | Game Mastering, GMing Advice
Since the beginning of the hobby, starting at a...
Read MorePosted by Josh Storey | Jul 12, 2024 | Game Mastering, GMing Advice
Dice are not just randomizers. They are tension-makers. Suspense-creators. Engines of uncertainty. When we’re rolling dice, we’re taking a chance, and chances are dramatic. Chance creates tension. Here are five weird ways to up the tension at your table using weird dice.
Read MorePosted by Phil Vecchione | Jun 28, 2024 | Game Mastering, GMing Advice
Planning in RPGs is not a fun activity, so don’t...
Read MorePosted by J.T. Evans | Jun 12, 2024 | Game Making, Game Mastering, GMing Advice
Since the opening days of my RPG life,...
Read MorePosted by Tomas Gimenez Rioja | May 29, 2024 | Game Mastering, GMing Advice
Let’s start from the beginning… what is the...
Read MorePosted by Phil Vecchione | May 24, 2024 | Game Mastering, GMing Advice
Recently, I had the chance to do something I...
Read MorePosted by Josh Storey | May 17, 2024 | Game Mastering, GMing Advice
How do we craft a good experience for our players when they’re just voices in our ears and videos on our screens? After all, experience is more than the points that gets handed out at the of the session. I want to talk about the charisma-based skill challenges we face when our campaigns are digital—the soft skills, the social stuff.
Read MorePosted by J.T. Evans | May 15, 2024 | Game Making, Game Mastering, GMing Advice
This time around, I’m going to talk about...
Read MorePosted by Josh Storey | Apr 26, 2024 | Game Mastering, Tools for GMs
I love foisting eldritch artifacts or ancient magics onto their shoulders. I take glee in giving them influence within an important organization and seeing what they’ll do. It allows me to ask tough questions about how and when they use their great power responsibly (thanks, Uncle Ben). Plus, it gives my players the power to enact real change in the game – something all of us can sometimes feel powerless to do in our real lives. (My group’s go-to power fantasy is making the world a better place.)
Read MorePosted by Chris Sniezak | Apr 22, 2024 | Game Mastering, GMing Advice, Player Advice, Tools for GMs
One of my gaming groups plays a mashed up game...
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