Start your Campaign with a Wedding
Since the beginning of the hobby, starting at a...
Read MorePosted by Tomas Gimenez Rioja | Jul 19, 2024 | Game Mastering, GMing Advice
Since the beginning of the hobby, starting at a...
Read MorePosted by Josh Storey | Jul 12, 2024 | Game Mastering, GMing Advice
Dice are not just randomizers. They are tension-makers. Suspense-creators. Engines of uncertainty. When we’re rolling dice, we’re taking a chance, and chances are dramatic. Chance creates tension. Here are five weird ways to up the tension at your table using weird dice.
Read MorePosted by Phil Vecchione | Jun 28, 2024 | Game Mastering, GMing Advice
Planning in RPGs is not a fun activity, so don’t...
Read MorePosted by J.T. Evans | Jun 12, 2024 | Game Making, Game Mastering, GMing Advice
Since the opening days of my RPG life,...
Read MorePosted by Tomas Gimenez Rioja | May 29, 2024 | Game Mastering, GMing Advice
Let’s start from the beginning… what is the...
Read MorePosted by Phil Vecchione | May 24, 2024 | Game Mastering, GMing Advice
Recently, I had the chance to do something I...
Read MorePosted by Josh Storey | May 17, 2024 | Game Mastering, GMing Advice
How do we craft a good experience for our players when they’re just voices in our ears and videos on our screens? After all, experience is more than the points that gets handed out at the of the session. I want to talk about the charisma-based skill challenges we face when our campaigns are digital—the soft skills, the social stuff.
Read MorePosted by J.T. Evans | May 15, 2024 | Game Making, Game Mastering, GMing Advice
This time around, I’m going to talk about...
Read MorePosted by Josh Storey | Apr 26, 2024 | Game Mastering, Tools for GMs
I love foisting eldritch artifacts or ancient magics onto their shoulders. I take glee in giving them influence within an important organization and seeing what they’ll do. It allows me to ask tough questions about how and when they use their great power responsibly (thanks, Uncle Ben). Plus, it gives my players the power to enact real change in the game – something all of us can sometimes feel powerless to do in our real lives. (My group’s go-to power fantasy is making the world a better place.)
Read MorePosted by Chris Sniezak | Apr 22, 2024 | Game Mastering, GMing Advice, Player Advice, Tools for GMs
One of my gaming groups plays a mashed up game...
Read MorePosted by J.T. Evans | Apr 17, 2024 | Game Making, Game Mastering, GMing Advice
When starting to design an adventure for your...
Read MorePosted by Walt Ciechanowski | Apr 3, 2024 | Game Mastering, General, GMing Advice, Intro to Game Mastering
Face to face, out in the heat, hanging tough,...
Read MorePosted by Phil Vecchione | Mar 29, 2024 | Game Mastering, GMing Advice
Planning in RPGs has always been a problem. On...
Read MorePosted by Josh Storey | Mar 22, 2024 | Game Mastering, GMing Advice
As the GM, you are your players’ eyes, ears, and other senses. The choices you make when describing your game literally build the way they perceive their characters’ world, and their perceptions of the world will determine their actions. When they latch onto the wrong thing, be it the goblin barkeep instead of the mysterious figure in the corner or the stale corner of bread instead of the bloody murder weapon, nine times out of 10, it’s a failure of description.
Read MorePosted by J.T. Evans | Mar 20, 2024 | Game Making, Game Mastering, GMing Advice
Welcome to a series of adventure design articles...
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