Post Game Debrief
Last month, I started a new way to manage the...
Read MorePosted by Phil Vecchione | Aug 29, 2025 | Game Mastering, GMing Advice
Last month, I started a new way to manage the...
Read MorePosted by Chris Sniezak | Aug 20, 2025 | Game Mastering, General, GMing Advice, Tools for GMs
Does the word GMPC even mean anything anymore?...
Read MorePosted by J.T. Evans | Aug 6, 2025 | Game Mastering, GMing Advice
Handwavium is a neat concept in fiction that can...
Read MorePosted by Phil Vecchione | Jul 28, 2025 | Game Mastering, GMing Advice
Over the past few months, I had been in a bit of...
Read MorePosted by Josh Storey | Jul 25, 2025 | Game Mastering, GMing Advice
When your PCs reach the upper echelons of power, there is a fundamental shift in the kind of story you’re telling. So yes, if you want to send your PCs into dungeons, hunting for loot, or solving crimes, the characters are too powerful. The math does break. There aren’t any challenges. But that’s because at level 20, the question is no longer “will they succeed.” The question is “How will they succeed?” And also maybe a little, “Will they be able to live with themselves after?”
Read MorePosted by J.T. Evans | Jul 11, 2025 | Game Mastering, GMing Advice
When forming a new group to play RPGs with,...
Read MorePosted by Phil Vecchione | Jun 27, 2025 | Game Mastering, GMing Advice
During your tenure GMing, your life is going to...
Read MorePosted by Josh Storey | Jun 26, 2025 | Game Mastering, GMing Advice
Paragons of an honorable code, antisocial loners forced to socialize, and gremlins looking to set the world on fire. When I started the Challenging the Tropes series, I thought it would be a fun examination of character types. I didn’t realize just how much it would teach me about improving the ways I run games and tell stories.
Read MorePosted by J.T. Evans | Jun 20, 2025 | Game Mastering, GMing Advice
Most RPGs tell a story of some kind. Some are...
Read MorePosted by Senda Linaugh | Jun 9, 2025 | Editorials, Game Mastering, GMing Advice
If you’ve done some tabletop and dabbled in or...
Read MorePosted by Phil Vecchione | May 30, 2025 | Game Mastering, GMing Advice
I am Phil, and I am suffering from Session...
Read MorePosted by Josh Storey | May 16, 2025 | Game Mastering, GMing Advice
The Chaos Gremlin archetype looks at the chaotic square on an alignment chart and says, “I’ll take two.” These are the people who read, “In a TTRPG, you can do anything you can imagine,” and just said, “Bet.” The fantasy of a Chaos Gremlin is one of ultimate freedom. They embody the no gods, no kings, no masters mindset. They’re the epitome of “Doing it for the plot.” And they don’t see a reason to follow the rules because rules are all made up anyway.
Read MorePosted by J.T. Evans | May 14, 2025 | Game Mastering, GMing Advice
Here’s a strong opinion of mine....
Read MorePosted by Alexander Atoz | May 12, 2025 | GMing Advice
It’s a classic TTRPG punchline: the GM spends...
Read MorePosted by Peter Martin | Apr 28, 2025 | Game Mastering, GMing Advice, Tools for GMs
Whether it’s Aragorn showing up with his army of...
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