I’d like to kick off the Bulk Up the GMing Wiki Project in 2007 (or earlier, if there’s enough interest) — here’s how it works.

The Treasure Tables GMing Wiki is a neat resource, but it’s pretty sparsely populated at the moment. We’ve got some nicely fleshed-out sections, but not much depth.

The Bulk Up the GMing Wiki Project is aimed at changing that, and there are two ways you can help.

1. Suggest a wiki topic in the comments, below. We’re looking for 52 projects — one for each week of the new year. (More than 52 suggestions is fine, too!) If you prefer the forums to the comments, there’s also a forum thread for suggestions.

2. When a topic’s week comes up, help create the new wiki page. The collaborative nature of wikis is what makes them so useful, and helping out is surprisingly simple.

That’s it! Once we have enough suggestions, I’ll compile them into some sort of project coordination page, and figure out a way to advertise each week’s project. I’m not sure how that’ll work yet — suggestions are welcome in this forum thread.

I can’t wait to see your suggestions — and to start working on adding them to the wiki!

The Suggestions So Far…

As suggestions are made in the comments here, and on the forum thread, I’ll add them to this list.

  • Music, broken down by genre and occasion
  • NPCs — system-neutral, with character traits (perhaps broken into groups: 10 fantasy citizens, etc.)
  • NPC creation, geared towards realistic, interesting characters
  • Winging it as a GM
  • Tips on roleplaying NPCs
  • Finding (or forming) a group
  • Snacks and drink ideas
  • Worst. Session. Evar. (with lessons learned)
  • Reviews
  • Tips for writing dialogue
  • Running campaigns of different lengths (one-shots, short, long, etc.)
  • Recruiting new players
  • Gaming with players who are new to gaming
  • Encouraging player interaction
  • Dealing with troublemaking players
  • Player rewards (not just bonus XP)
  • Pictures
  • Props
  • Setting up your gaming area
  • Running an online game
  • Complete adventures (system-neutral?)
  • Worldbuilding (including published vs. homebrewed, hooks, themes, levels of detail)
  • Introducing a new RPG to your group

These are excellent suggestions, and I’m already seeing some good structural underpinnings emerging (particularly around NPCs).

Thank you to everyone who has made suggestions so far — keep ’em coming!