Adventure Design: Thematic Mooks
Last month, I covered thematic bosses and how...
Read Moreby J.T. Evans | Oct 30, 2024 | Game Making, Game Mastering, GMing Advice
Last month, I covered thematic bosses and how...
Read Moreby Jared Rascher | Oct 28, 2024 | General
Gamers 4 Harris consists of gaming professionals...
Read Moreby Phil Vecchione | Oct 25, 2024 | Game Mastering, GMing Advice
A few months ago, I restructured my evenings to...
Read Moreby Poddy Gnomington | Oct 23, 2024 | Gnomecast
https://polygamero.us/wp-content/uploads/2024/10/G...
Read Moreby Jared Rascher | Oct 21, 2024 | Reviews
Every October, for the last few years, I’ve been...
Read Moreby Josh Storey | Oct 11, 2024 | Game Mastering, GMing Advice
“Only make them roll when its interesting” is solid GMing advice, but it can be hard to figure out which rolls will be interesting. At least, it’s something I struggled with until just a few weeks ago. Here’s what I discovered about how knowing the stakes of the scene will help you know when to call for rolls from your players.
Read Moreby Jared Rascher | Oct 7, 2024 | Reviews
If you give me the ability to customize...
Read Moreby Josh Storey | Oct 2, 2024 | Game Mastering, GMing Advice
“I’m just following the rules” is often the GM’s version of “I’m just doing what my character would do.” The rules of your game are not objective or unbiased, so you can’t be either of those things when arbitrating RAW. In the latest installment of Earning Their Trust, we’ll look at how you can be unbiased yet fair and work with your players to create an unforgettable game.
Read Moreby Phil Vecchione | Sep 30, 2024 | Game Mastering, GMing Advice
At my table, a few weeks ago, the characters...
Read Moreby Poddy Gnomington | Sep 25, 2024 | Gnomecast
Join Ang, Josh and Carl Lehman as they talk about setting stakes for your games and how to keep your players and their characters invested and involved.
Read Moreby J.T. Evans | Sep 18, 2024 | Game Making, Game Mastering, GMing Advice
While it’s sometimes fun to flip open a...
Read Moreby Jared Rascher | Sep 16, 2024 | Reviews
Seven years ago, the original edition of Star...
Read Moreby Poddy Gnomington | Sep 11, 2024 | Gnomecast
https://polygamero.us/wp-content/uploads/2024/09/G...
Read Moreby Josh Storey | Aug 30, 2024 | Game Mastering, GMing Advice
A narrative promise is a commitment you make to your audience. When you’re running a TTRPG, there are two kinds of narrative promises: the ones you say out loud and the ones you don’t. They’re both tricky to keep, though, so let’s look at each category on its own.
Read Moreby Poddy Gnomington | Aug 28, 2024 | Gnomecast
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Read MoreWritten by a team of veteran Gamers and Gamemasters, Gnome Stew is a widely read gaming blog with multiple awards, ennies, and thousands of articles. We’re dedicated to helping gamers have more fun at the gaming table.

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