Tag: meta

Island Design Theory

I can’t remember the last adventure I ran that actually moved in a linear fashion. Often, I find that if I am running a pre-gen, or have built an adventure with a definite plan of execution, it ends up one of two ways. The players swing the story around like a rat flail, mangling the world until the story fits their play style (while I weep in despair over my beautiful creation), or I reign them in and keep them straight on the planned course only to find them not enjoying the game as much.

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It Came From The Stew Pot

Calling all Writers! Come write for Gnome Stew!

We are always looking for new articles and gnomes to throw in the stew. Drop an article proposal over at
https://gnomestew.com/write-for-gnome-stew/

Guest authors get paid the same per article rate as full time staff gnomes.

 

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