What Writers Should Learn From Dan Harmon
This talks about writing, but is pretty relevant to RPG Gamers as well. It speaks to playing for an audience (such as actual plays and such do), but I think it’s also a good reminder for players in general to do what is compelling rather than just what would make your character look awesome. What makes the game/story better for everyone involved?
This post is brought to you by our wonderful patron Doug Raas, supporting us since July 2018! Thanks for helping us keep the stew fires going!











