Ben Robbins, author of ars ludi, has an excellent post up about the two ways you can use crimes in your adventures.

Specifically, it’s about the difference between crimes as plots, where the whole scenario revolves around the crime, and crimes as premises — an excuse to do something cool, but not the basis for the whole adventure.

That’s a great difference to highlight, and it’s not one I’ve ever thought about before. Ben also provides some good advice about telling the difference between the two variations, and on making both of them work for you. Good stuff, as always.