This article is part of a three part series on...Read More
John Arcadian is a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. When he isn't out causing trouble in his kilt... Well, that's pretty much the default. Go check him out on twitter and youtube, where he promises he'll post more frequently. Really, he just has to get past this next project...
I can’t remember the last adventure I ran that actually moved in a linear fashion. Often, I find that if I am running a pre-gen, or have built an adventure with a definite plan of execution, it ends up one of two ways. The players swing the story around like a rat flail, mangling the world until the story fits their play style (while I weep in despair over my beautiful creation), or I reign them in and keep them straight on the planned course only to find them not enjoying the game as much.Read More
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