Author: John Arcadian

About The Author

John Arcadian

John Arcadian is a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. When he isn't out causing trouble in his kilt... Well, that's pretty much the default. Go check him out on twitter and youtube, where he promises he'll post more frequently. Really, he just has to get past this next project...

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Player Narrative

Player narrative is a great tool that can be implemented into most roleplaying games. To succinctly define it, I would describe player narrative as the act of transferring narrative control over most of the story elements in the current scenario over to one or more of the players. While...

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Name Your Inspiration – Follow Up Post

A while back I did a post about Inspiring the game, wherein I talked about various sources of inspiring moments that could be ported over to RPGs and some problems that might be encountered when doing that. This is a follow-up post to that one. I’m hoping to lay...

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NPC Names – Celebrity Cameos

NPC Naming. Wow do I hate coming up with NPC names of the fly. A throwaway NPC suddenly becomes important and then bam! the player asks for a name . . . . . . .. . Great. Moments like this often result in names like Pilo (pillow) or...

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Inspiring the Game

I know when I get the urge to start GMing again it is usually because I have seen something so awesome, so incredible and so inspiring that I immediately think: “Wow. I need to run a game that gets at that feeling!” Sometimes this inspiring moment comes from reading...

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Hacking the Game

I’ve got a player who loves D&D, except for the parts of anything that he thinks suck. This class is underpowered in this way, this power doesn’t work most effectively, etc. He isn’t a power gaming type and he isn’t a houseruling type, but he turns to me as...

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F.A.P.: The Problem With Dexterity

I’m going to be starting a new series of posts about Frequently Abused Powers. Things that can overpower a game and kill the fun factor. Something like a really high Dexterity. I’m going to call it . . . F.A.P. (Frequently Abused Powers): The Problem With Dexterity Ahh Dexterity,...

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Ah, the good old Scry and Fry.

Ah, the good old Scry and Fry. The term Scry and Fry was brought to my attention recently and it got me thinking about information gathering techniques in games. In most any type of game setting there is always some element of information gathering that the player characters engage...

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Tell Me How To Run a Super Short Game

I’m going to be running a few convention games at Origins this year. Mostly demo games for a new system, so they will be structured with all the elements layed out before I go. However, a few of the games will be games that are fairly standard but very...

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Game Balance or Catering to the Players?

Almost as big as the debate over GMs fudging or not fudging die rolls is the debate over whether games should be balanced to the rules or cater to the players enjoyment. Well maybe not so much, but it is definitely something we talk about in my gaming group....

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The Inspiration for Cool Gaming Moments

For all the times that I have run a game, it is never a full campaign that is talked about after the fact, but the individual moments that make the characters shine. When Sun the warrior battled the mythic beast in one on one combat, or when Quincy, Harq,...

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