In preparation for the release of Ptolus, his upcoming d20 mega-setting (almost 700 pages long!), Monte Cook has just released A Player’s Guide to Ptolus.

Monte has said that Ptolus is going to be very GM-friendly, and he had some interesting things to say about it in his interview with TT, as well.

Based on the Player’s Guide, it looks like Ptolus is going to be very GM-friendly. In short, every campaign setting should offer a player’s guide like this one.

Here’s the skinny: The Player’s Guide to Ptolus is 32 pages long, and costs $2.99. At the moment, you can download the PDF version for free at DriveThruRPG, and there’s a pre-order program available that includes 5 copies of the Player’s Guide with the main book.

Of those 32 pages, 4 are given over the Open Game License, ads and so forth, leaving 28 pages of content. That may not sound like much, but for a price ranging from free to $2.99, I think it’s very reasonable.

The hook behind the Player’s Guide is this: It’s required reading for players in a Ptolus campaign, and it contains all of the basic info that they need to create PCs who are well-grounded in the setting.

That basic info includes:

  • An introduction describing the core ideas behing the Ptolus setting.
  • An overview of the city of Ptolus, quarter by quarter and including info on power groups, noble houses, etc.
  • Introductions to the major organizations in Ptolus, plus a list of notable NPCs.
  • A two-page map of the city, with important locations marked, plus a map of the Empire.
  • A timeline of the setting’s history.
  • Guidelines for creating a Ptolus character.
  • A two-page character sheet.

The margins are full of NPC quotes, tidbits about life in the city and other notes, and the book is illustrated throughout.

The idea is that once a player has read this book, they’ll have a good feel for the campaign world, know what it looks like — and most importantly, be able to create a character that has ties to the setting, connections within the city, etc.

As a GM, I love this idea. (Not just love, but italicized love, baby.)

I’m always looking for ways to immerse my players in the setting, and it can sometimes be tough to give them an overview that is compelling without being overwhelming. And that’s exactly what the Player’s Guide to Ptolus does.

Understandably, players aren’t always interested in buying books for upcoming games, and the Player’s Guide neatly solves that problem as well. Even if the free PDF version doesn’t stay free, at $2.99 it’s well within most folks’ reach — and it’s cheap enough that I’d probably buy a copy for everyone in my group if I were going to run a Ptolus campaign.

I only have one complaint about this otherwise excellent book: The character sheet is pretty boring, and it doesn’t list skills (instead, it has a long column of lines for you to write them in yourself). It’s possible that the Ptolus core book will change up the standard d20 System skills enough to justify this, but I doubt it.

This idea — offering a low-cost introduction to a complex, detailed campaign setting, structured to give players plenty of tools for character design and to inspire their interest in the game — is so good that I hope it catches on. I’d love to see a book like this for every campaign setting out there.

If you’ve got the slightest interest in Ptolus, I recommend checking out the Player’s Guide. And if you’ve already done so, I’d love to hear what you think of it — and whether you agree with my take on it.