Full Circle
Maybe those old games really weren’t that bad…? A regular on...
Read MorePosted by Kurt "Telas" Schneider | Feb 3, 2009 | Gaming Trends
Maybe those old games really weren’t that bad…? A regular on...
Read MorePosted by John Arcadian | Jan 20, 2009 | Gaming Trends, GMing Advice
I can’t remember the last adventure I ran that actually moved in a linear fashion. Often, I find that if I am running a pre-gen, or have built an adventure with a definite plan of execution, it ends up one of two ways. The players swing the story around like a rat flail, mangling the world until the story fits their play style (while I weep in despair over my beautiful creation), or I reign them in and keep them straight on the planned course only to find them not enjoying the game as much.
Read MorePosted by John Arcadian | Dec 22, 2008 | Gaming Trends, GMing Advice, Tools for GMs
Social contracts. The concept isn’t new to...
Read MorePosted by Kurt "Telas" Schneider | Dec 1, 2008 | Gaming Trends
WOPR: “Would you like to play a game?”It is the...
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