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Welcome to the Airy Peaks (01)

Hey folks. This will be a series of articles that shows off the Airy Peaks, a fantasy setting. Over the course of several articles with the Airy Peaks tag, you’ll find a bunch of stuff you can use in your fantasy games, including but not limited to a town called Foot, maps of the areas of the peaks, NPCs, magic items, stories of the peaks, adventure seeds, rumors about Eyetog – the great red dragon that once ruled over this small mountain range, adventure hooks, and interesting things you can use for your games.

To begin let’s start with a story.

The Legend of Eyetog & The Airy Peaks

Eyetog the terrible is the most fearsome dragon that has ever existed. For thousands of years he’s been known as the ender of ages, the taker of treasures, the eater of heroes. It was pay tribute to the dragon or have your nation destroyed by fire. As of today no one has seen the dragon for 50 years.

Some thought the dragon might have died, others believed he just retreated to his lair in the small mountain range to the north known as The Airy Peaks. After 30 years, adventurer’s became curious and made their way to The Peaks to find out for themselves. Inside they found the mountain range had been hollowed out. There were miles of caverns and tunnels of smooth stone that glowed with energy. The stone looked as if it had been shaped and melted by dragon’s fire. There was also treasure in those caverns and it was guarded by all manner of monster and horror. It became a siren call to adventurers.

Soon after a small town called Foot was established and it became a haven and base for adventurers to make their forays into the mountains. Many died. Some became rich. Stories and legends were born. This is the Airy Peaks. What legend will you leave?

The Premise

The Airy Peaks is a massive dungeon complex. It was created to run Dungeon World, which is a game I very much adore. I’ve used it to run a number of one shots, Long Cons – convention games where two or more consecutive sessions tell a longer story with the same characters and players, and several campaigns. This means you can use it to run games in a variety of situations, but it’s dungeon crawling at its core. There’s a town. There’s a dungeon. You’re supposed to go into the dungeons, explore, find treasure, return to town, spend your coin, go into the dungeon, and now you see the cycle.

How to do this effectively

I’ve been fascinated with dungeon crawls my entire life and especially the mega-dungeon. My problem has always been how do you tell a compelling story around the idea of these dungeon crawls? My answer was the Peaks.

Next time I’ll talk about how the dragon’s plot helped shape the Airy Peaks and gave me the flexibility of steps one and two. I hope you enjoyed this and if you have any questions I’ll do my best to answer them in the comments below.

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Header art is by Drew Smith