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TRYING OUT THE ALEXANDRIAN’S URBANCRAWL SYSTEM: DESIGNING THE CITY OF JUNTIAL PART 3

So to recap from last time: I was excited about a system for creating urbancrawls outlined at The Alexandrian and was also inspired by the feeling of the Steve Jackson Sorcery! gamebooks and decided to give the urbancrawl system a shot to design a “strange magic” city.

Links:

We left off last time with:

Since there are plenty of neighborhoods, I’m tackling the Bazaar district this time. I’m also finalizing what I’m doing with the docks. I’ll cover the two slum districts next time.

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Here’s the (very rough) map. It’s just a set of neighborhoods surrounded by the city walls and bordered by the wall, the five major rivers, the major roadways, and the shores of the central lake. Note that none of those have names at this point. This is just one step up from a sketch, and then only because I figured using software would result in a slightly more readable result than hand drawing it.  Districts are color coded, Neighborhoods are labeled with a key. We’re also not going to name them at this point either. That’s something we can handle later and something that takes up an awful lot of brain space and time while being subject to change if the neighborhood map or list changes under it.

Note, I finally made a decision on the Docks district. I’m just having a single dock neighborhood. Boats enter the city via the rivers, and dock at the central lake.

Next time: I finish the northern and southern slums. After that, it’s time to start filling layers.

2 Comments (Open | Close)

2 Comments To "TRYING OUT THE ALEXANDRIAN’S URBANCRAWL SYSTEM: DESIGNING THE CITY OF JUNTIAL PART 3"

#1 Comment By Tom On May 15, 2019 @ 6:45 am

This is pretty cool, going back to read the prequels! Interested to see how this all comes together.

#2 Comment By Matthew J. Neagley On May 16, 2019 @ 6:51 pm

Thanks! It’s been getting more hits than I expected, and for once I’m picking up steam on a project more than losing it, so the plan is you’ll see regular progress! 🙂