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Trying out The Alexandrian’s Urbancrawl System: Designing the City of Juntial Part 2

So to recap from last time: I was excited about a system for creating urbancrawls outlined at The Alexandrian and was also inspired by the feeling of the Steve Jackson Sorcery! gamebooks and decided to give the urbancrawl system a shot to design a “strange magic” city.

Links:

We left off last time with a list of districts, a definition of what a neighborhood was and a list of layers we were going to use. This time we’re tackling a rough map and a neighborhood list. Since there are plenty of neighborhoods, I’m tackling the four smaller ones this time and detailing on the districts for the two largest. I’ll cover the neighborhoods in those next time.

Here’s the (very rough) map. It’s just a set of neighborhoods surrounded by the city walls and bordered by the wall, the five major rivers, the major roadways, and the shores of the central lake. Note that none of those have names at this point. This is just one step up from a sketch, and then only because I figured using software would result in a slightly more readable result than hand drawing it.  Districts are color coded, Neighborhoods are labeled with a key. We’re also not going to name them at this point either. That’s something we can handle later and something that takes up an awful lot of brainspace and time while being subject to change if the neighborhood map or list changes under it.

Next time: I finish the other half of the neighborhoods, make a final decision on the docks. After that, we start populating layers.

 

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